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Old 22 December 2018, 08:42   #181
saimon69
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Wonder if some hacking could fix stuff, then you can add my music ^^
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Old 23 April 2019, 21:27   #182
Brick Nash
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Hey folks,

I don't know if this thread is dead or not but I thought I'd chime in anyway.

Final Fight was never going to fully work on the OCS machines and even the ECS 68000 machines would have struggled. However has anyone considered just a straight port using the 1991 game's graphics to the Amiga 1200? With a game like Final Fight speed is everything so while the reduced palette might not be pretty it might be good for maximum functionality while preserving the sprite size and accuracy (I think Leathered's port used reduced sprites). With the extra RAM it could hold all the player frames, and with the extra processing power there would be much less slowdown if the enemy numbers were kept sensible (maybe 4 on screen).

Personally I couldn't give a f**k about parallax scrolling or lots of colours. The original 1991 game looked fine to me, it just didn't have enough of the arcade game's player moves.

I was messing around in my paint program and I managed to apply the original 1991 Amiga game's palette to the arcade sprite sheet and so all the frames with the 16 colour palette are now available. The top row is Haggar's arcade "stance" (which was left out of the original Amiga port) plus his Amiga walking frames, and the second row is all the arcade walking frames (I could probably do the other player/enemy sprites if need be).

Maybe I'm talking out my arse, but it also may be something to consider if anyone is up for a "from scratch" Blitz port, or even a bare metal assembly if anyone has the stomach for it, because all the backgrounds are easily available from Codetappers site too.

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Old 24 April 2019, 10:00   #183
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@Brick Nash

If we reduce a little bit its' size as screen area, a very good porting can be done even on ocs/ecs!
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Old 24 April 2019, 12:58   #184
gimbal
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Expected outcome:

- someone says yeah this is my dream project!
- EAB: cheers!
- months of steady progress
- EAB: good on you!
- silence
- silence
- EAB: soooo... any news?
- Distractions, kids, job, sickness, doing four projects at the same time
- EAB: sadness

Yes yes, I'm a pessimist. But I'm quoting history here, several times
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Old 24 April 2019, 14:16   #185
PortuguesePilot
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Quote:
Originally Posted by gimbal View Post
Expected outcome:

- someone says yeah this is my dream project!
- EAB: cheers!
- months of steady progress
- EAB: good on you!
- silence
- silence
- EAB: soooo... any news?
- Distractions, kids, job, sickness, doing four projects at the same time
- EAB: sadness

Yes yes, I'm a pessimist. But I'm quoting history here, several times

Same here. I just don't say it anymore. But the feeling is still here. So many examples...
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Old 24 April 2019, 14:34   #186
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Technically I could do it as I've been playing the Arcade game with my 3 year old who absolutely loves it.

Would I want to though? I'd need a lot of incentive as I just don't feel the love with the game. There's also the risk of doing it... dangerous to do Capcom titles methinks.

I'd prefer to do another project if I'm honest.
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Old 11 August 2019, 22:22   #187
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How about doing Yie Ar Kung-Fu.
That should be posible on ocs
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Old 12 August 2019, 12:10   #188
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Quote:
Originally Posted by Darkhelmet View Post
How about doing Yie Ar Kung-Fu.
That should be posible on ocs
It's already in the works.

http://eab.abime.net/showthread.php?...ghlight=master
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Old 12 August 2019, 16:29   #189
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Yie-ar Kung Fu and Kung Fu Master aren't the same game
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Old 12 August 2019, 16:59   #190
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Oh my God ... I misread. Hah...
I apologize.
I played them both on my C64, even I think I finished Yie-ar, but never been able to finish kung fu master.

Yeah, Yie-ar was awesome on C64, and I always wondered why they didn't attempt making Street Fighter 2 in that sort of speed, and play-ability.
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Old 27 August 2019, 13:48   #191
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For those interested you might want to tune in to Amiga Bill's next stream on Thursday.

Last edited by mcgeezer; 27 August 2019 at 14:05.
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Old 27 August 2019, 16:59   #192
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Quote:
Originally Posted by Darkhelmet View Post
How about doing Yie Ar Kung-Fu.
That should be posible on ocs
Since YAKF is like one of my fave games from my childhood, I had already started working on this a year ago as a distraction from Inviyya. Prepared the sprite sheet and the basic engine. And yes, YAKF could be easily done on OCS.

But I thought, I should rather spend the time on finishing Inviyya and so I did...
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Old 27 August 2019, 17:37   #193
d4rk3lf
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If anyone misses, check out this thread.
Great news!

http://eab.abime.net/showthread.php?t=98598
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Old 14 November 2020, 14:41   #194
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Originally Posted by Shatterhand View Post
It doesn't look GREAT but it's far from being ugly. My problem with Amiga Final Fight if very far of being the graphics.

If the game played well with those graphics, I'd be very happy. Alas, if the game had the same weird animations, the same slowdowns, the same graphics but had the mechanics of the arcade game implemented properly, I'd already be happy.

(Oh, and Music. Just 3 sound effects and no music is very lame. I know Richard Applin saved room for music and US Gold just never gave him any piece of music to put in the game. That's probably why the game has only 3 sound effects, he was saving memory/sound channels for the music)
Agreed. The graphics arent bad. Technically, their quite good in some ways. The choice of colours leaves alot to be desired though. Just tweaking the gameplay, two button support and putting some music in, even chip tunes, would make it good rather than the massive disappointment it was.

Final Fight seems to be cursed on the Amiga. when others have tried bringing this game to the Amiga they've either, sadly passed away or the datas been lost forever. Similar to SF2, tons of versions but all missing the mark in some way.

Sigh. Maybe one day we'll see it done right.

Last edited by trydowave; 18 November 2020 at 22:21.
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Old 14 November 2020, 14:54   #195
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No need to cry over spilt milk, better to concentrate on the present.
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Old 14 November 2020, 15:12   #196
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Totally irrelevant but when I play Final Fight Arcade on my mister fpga it just warps me back to my youth when I used to dump coins in the arcade cabinet ..

Definitely the most accurate way ive ever played final fight...
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Old 14 November 2020, 15:25   #197
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Back in 90's, Final Fight along with Operation Wolf, Outrun and Space Harriers in the Arcade was amazing and can now played at Leeds Arcade Club

I seem think Making Beat em up isnt easy because of collisions such punching the enemies as like you have work out rectangle collisions of the punch that connected the enemies as does that seem tricky?
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Old 14 November 2020, 18:26   #198
saimon69
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No need to cry over spilt milk, better to concentrate on the present.
Not all the time... hope THIS will be finished and ported once Fedepede health improves

[ Show youtube player ]
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Old 17 November 2020, 11:38   #199
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Ooh Metro Siege looks really good - amazing what someone can do with Amiga beat-em-ups if they put their minds to it ;-)
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Old 18 November 2020, 22:23   #200
trydowave
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Not all the time... hope THIS will be finished and ported once Fedepede health improves

[ Show youtube player ]
this is excellent
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