![]() |
![]() |
#181 |
Registered User
Join Date: Dec 2013
Location: GR
Age: 47
Posts: 1,416
|
ok good i will upload there
|
![]() |
![]() |
#182 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
|
Ok I've got the material, now I wait for tiles' map, and sprite size and position. Btw can you do you 1 bitplane bobs' mask?
|
![]() |
![]() |
#183 |
Registered User
Join Date: Dec 2013
Location: GR
Age: 47
Posts: 1,416
|
|
![]() |
![]() |
#184 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
|
I don't see enemies bob mask. When You've ready, I'm waiting for tiles'map that tell me how put tiles' on screen Last edited by sandruzzo; 10 April 2015 at 11:12. |
![]() |
![]() |
#185 | |
Registered User
Join Date: Dec 2013
Location: GR
Age: 47
Posts: 1,416
|
Quote:
About Bob mask maybe is some technical stuff that you must explain first? Edit: I think you need no. 0 and no.16 colors black to have transparency right? Last edited by nobody; 10 April 2015 at 12:34. |
|
![]() |
![]() |
#186 | |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
|
Quote:
![]() |
|
![]() |
![]() |
#187 |
Registered User
Join Date: Dec 2013
Location: GR
Age: 47
Posts: 1,416
|
i uploaded a new file with 1 bitplane. Check it out if it is what you want. I don't know a map editor for amiga, maybe someone else could suggest some program?
|
![]() |
![]() |
#188 | |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
|
Quote:
Thinks this, if one pixel is filled with color, that must be white on mask |
|
![]() |
![]() |
#189 |
AmigaMan
Join Date: Oct 2012
Location: Castro Urdiales/Spain
Posts: 763
|
Sorry for the off-topic and the noob question but why do your need the mask? I doing some coding and always want to learn.
I follow this interesting thread. Good work mates. |
![]() |
![]() |
#190 |
Junior Member
Join Date: Sep 2001
Location: No(R)Way
Age: 42
Posts: 3,222
|
![]() ![]() ![]() |
![]() |
![]() |
#191 |
Registered User
Join Date: Oct 2014
Location: Europe
Posts: 475
|
Despite the fact, that the original thread origin has meant to be an exercise in theory, i want to add:
Tools are provided by the coder(s), Music by the musicians, and so on. ;-) |
![]() |
![]() |
#192 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
|
Mates
Thanks for supporting use! We do what we can do! |
![]() |
![]() |
#193 |
Registered User
Join Date: Dec 2013
Location: GR
Age: 47
Posts: 1,416
|
Updated with white where sprites appear and black where is transparent.
|
![]() |
![]() |
#194 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
|
|
![]() |
![]() |
#195 |
Registered User
Join Date: Dec 2013
Location: GR
Age: 47
Posts: 1,416
|
|
![]() |
![]() |
#196 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
|
|
![]() |
![]() |
#197 |
Registered User
Join Date: Dec 2013
Location: GR
Age: 47
Posts: 1,416
|
updated sprites and tiles as i have some sprite sheets now. Palette drop down due to sprites using about 128 colors. check the zone for rygar_baddies_tiles.zip
level 1 buddies: ![]() level 1 tiles: ![]() uploaded a zip with rygar sprite frames (rygar_frames.zip). Last edited by nobody; 11 April 2015 at 18:42. |
![]() |
![]() |
#198 |
Registered User
Join Date: Oct 2014
Location: Europe
Posts: 475
|
Hi,
i have updated my tile sheet a bit, but it is still in 64 colors (33 used without supporting cols). I keep it like that for less hassle while merging new stuff to it, like enemies and other bobs. Some of the tiles are double, please notice. There are more tiles for the tunnel/house and the inside with the candle as well. Needs to go through nobodys conversion, of course. ![]() |
![]() |
![]() |
#199 | |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
|
Quote:
|
|
![]() |
![]() |
#200 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
|
|
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
rygar? | Prosonic | support.Games | 7 | 09 June 2013 14:18 |
two more that borrow heavily from Rygar & Black Tiger | NfernalNfluence | Nostalgia & memories | 5 | 30 September 2012 18:57 |
SCIENCE 451-RYGAR: same disks | mrodfr | project.TOSEC (amiga only) | 0 | 26 December 2006 15:38 |
Wordworth conversion | vertigo | support.Apps | 5 | 09 December 2003 14:46 |
|
|