25 February 2005, 21:50 | #181 |
Moderator
|
first questionis if this is legal...nobody like to get in trouble with the law...
other could be that RCK will give us the webspace perhaps...i´ve got not enough money for webhosting... |
25 February 2005, 22:48 | #182 |
Global Moderator
Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
|
Well initially I don't think we'll need hugew amounts of webspace anyway!
If we can find a web designer to create the site, then I'll look into putting it on my own webspace for now (only 50Mb but better than nowt, and thats a shitload of Amiga sprite rips ) Alternatively if RCK fancies another bow in his cap then that'd be awesome |
25 February 2005, 22:59 | #183 |
Global Moderator
Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
|
Anyone fancy having a look at Rainbow Islands.. I just tried it and it 'looks' like it's in ST mode, but the pics don't quite match up
|
26 February 2005, 01:23 | #184 |
Zone Friend
Join Date: Jan 2005
Location: italy
Age: 47
Posts: 244
|
Here we are i can't get the right palette but the gfx is rippable
it's a lot like parasol stars, bur rainbow island have 5 bitplane instaed of 4 used for parasol ^_^ it's sad to see the gfx from parasol was mutuated from the pce version and had only 16 colors, and the rainbow island (much older ) was 32 colors |
26 February 2005, 02:12 | #185 |
Global Moderator
Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
|
Thats not quite right
Look at the following image and compare to yours.. you'll find yours has too much detail Anyway I'll keep tinkering! Last edited by BippyM; 26 February 2005 at 02:20. |
26 February 2005, 11:43 | #186 |
Zone Friend
Join Date: Jan 2005
Location: italy
Age: 47
Posts: 244
|
ok, i have ripped the gfx on the fly yesterday, but if u scroll with the arrow keys the gfx in gfxripper, u can select the bitplane to show.
in this way, with the same settings i used yesterday, i was able to rip the correct gfx, here we are this time is the correct gfx i hope, sorry for the bad one |
26 February 2005, 13:57 | #187 |
Global Moderator
Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
|
Right I think I have sussed that thanks
This program as good as it is, really, really needs a zoom function.. working on 32x32 blocks on 1280x1024 resolution is a killer |
26 February 2005, 15:32 | #188 |
Zone Friend
Join Date: Jan 2005
Location: italy
Age: 47
Posts: 244
|
true, true a lens would be great ehehehehehe
|
26 February 2005, 23:02 | #189 |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,702
|
Hmm, a zoom function, eh ? :-) Is it REALLY that needed ? I could possibly suss that out if you want it so much
|
26 February 2005, 23:39 | #190 |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,702
|
OK, in da zone :-) Will upload to the official page on monday when I get to work. Press 'U' to turn the lens on/off ... hope 2x zoom is enough ? It is for me ;-)
|
27 February 2005, 00:43 | #191 |
Global Moderator
Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
|
That is just AWESOME mucho thanks Tomcat
edit: I can't get this one working it says i am missing the alleg41.dll I have downloaded a dll off the net but still it doesn't work, now I double click and nothing happens Last edited by BippyM; 27 February 2005 at 00:49. |
27 February 2005, 02:35 | #192 |
Zone Friend
Join Date: Jan 2005
Location: italy
Age: 47
Posts: 244
|
u're a great man tom
|
27 February 2005, 02:46 | #193 |
Zone Friend
Join Date: Jan 2005
Location: italy
Age: 47
Posts: 244
|
ummmm, the allegro411 library do not work for me, i've downloaded the 4.1.16.0 and the 4.8.1 wip and noone works , what library works ?
and for the binary of allegro i've watched your site/or groups are a mirror, so u're a important man ^_^ |
27 February 2005, 10:12 | #194 |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,702
|
Sorry Guys... I am uploading a correct one to the zone now. I am not sure how alleg41 is needed - since I haven't changed my home compile in a long time.
Get the new zip now... |
27 February 2005, 10:46 | #195 |
Zone Friend
Join Date: Jan 2005
Location: italy
Age: 47
Posts: 244
|
this time works, and the lens really rock
|
27 February 2005, 12:55 | #196 |
Registered User
Join Date: Aug 2004
Location: Czech republic
Posts: 580
|
Can someone rip a sprite from perihelion ? - in psy power tab there is a animated spiked sphere (vireframe) , I tried to find that sphere, but didnt find it
|
27 February 2005, 13:36 | #197 |
Moderator
|
i will have a look...
|
27 February 2005, 14:43 | #198 |
Registered User
Join Date: Jan 2003
Location: a zombi filled shopping mall
Posts: 103
|
I'm still trying to figure out the Robin Hood sprites. Setting the horizontal width at 32 gives some recognizable stuff - the mouse pointer, mainly. But nothing else makes any sense.
The save state I've been using is: here if anyone feels like taking a look. |
27 February 2005, 15:36 | #199 |
Global Moderator
Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
|
What was used to compile this Tomcat?
I might look at the source if it's ok and have a play |
27 February 2005, 15:42 | #200 |
Global Moderator
Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
|
Robin hood is extremely easy, there are 32x32 tiles (set to ST mode and 5 bitplanes) and sprites are 16x16 (again set to ST mode and 5 bitplanes)
No palette info so you'll have to sort that yourself! |
Currently Active Users Viewing This Thread: 2 (0 members and 2 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Another A500+ restoration project | kipper2k | Hardware pics | 12 | 21 January 2014 06:31 |
My Amiga 1200 restoration project | radiokida | Member Introductions | 1 | 29 April 2013 15:17 |
A1200 Restoration & Hot Rod Project- Completed | TheCorfiot | Hardware pics | 17 | 17 September 2008 13:19 |
Mousepointer restoration and varying audio pitch at savestate restoration | NoX1911 | support.WinUAE | 0 | 22 January 2007 20:19 |
I need 4 sprites for a new project I am working on. | foody | project.Amiga Game Factory | 4 | 11 January 2006 18:09 |
|
|