09 April 2015, 19:59 | #181 |
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ok good i will upload there
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10 April 2015, 07:12 | #182 |
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Ok I've got the material, now I wait for tiles' map, and sprite size and position. Btw can you do you 1 bitplane bobs' mask?
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10 April 2015, 09:30 | #183 |
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10 April 2015, 11:01 | #184 |
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I don't see enemies bob mask. When You've ready, I'm waiting for tiles'map that tell me how put tiles' on screen Last edited by sandruzzo; 10 April 2015 at 11:12. |
10 April 2015, 12:09 | #185 | |
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About Bob mask maybe is some technical stuff that you must explain first? Edit: I think you need no. 0 and no.16 colors black to have transparency right? Last edited by nobody; 10 April 2015 at 12:34. |
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10 April 2015, 13:42 | #186 |
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I need one bitplane mask were all enemies are just one color. Do you know any good map editor to do tiles'map? Can you help me?
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10 April 2015, 14:39 | #187 |
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i uploaded a new file with 1 bitplane. Check it out if it is what you want. I don't know a map editor for amiga, maybe someone else could suggest some program?
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10 April 2015, 15:51 | #188 | |
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Thinks this, if one pixel is filled with color, that must be white on mask |
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10 April 2015, 19:20 | #189 |
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Sorry for the off-topic and the noob question but why do your need the mask? I doing some coding and always want to learn.
I follow this interesting thread. Good work mates. |
10 April 2015, 21:37 | #190 |
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Great to follow this project, keep it going guys !!
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11 April 2015, 00:34 | #191 |
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Despite the fact, that the original thread origin has meant to be an exercise in theory, i want to add:
Tools are provided by the coder(s), Music by the musicians, and so on. ;-) |
11 April 2015, 06:43 | #192 |
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Mates
Thanks for supporting use! We do what we can do! |
11 April 2015, 10:40 | #193 |
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Updated with white where sprites appear and black where is transparent.
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11 April 2015, 10:48 | #194 |
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11 April 2015, 12:02 | #195 |
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11 April 2015, 14:08 | #196 |
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11 April 2015, 18:16 | #197 |
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updated sprites and tiles as i have some sprite sheets now. Palette drop down due to sprites using about 128 colors. check the zone for rygar_baddies_tiles.zip
level 1 buddies: level 1 tiles: uploaded a zip with rygar sprite frames (rygar_frames.zip). Last edited by nobody; 11 April 2015 at 18:42. |
12 April 2015, 21:56 | #198 |
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Hi,
i have updated my tile sheet a bit, but it is still in 64 colors (33 used without supporting cols). I keep it like that for less hassle while merging new stuff to it, like enemies and other bobs. Some of the tiles are double, please notice. There are more tiles for the tunnel/house and the inside with the candle as well. Needs to go through nobodys conversion, of course. |
13 April 2015, 07:25 | #199 | |
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Quote:
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13 April 2015, 07:26 | #200 |
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