10 August 2013, 06:45 | #21 | ||
Global Moderator
|
Quote:
From MG: Quote:
Seems like the original game was Nekketsu Kōha Kunio-kun: Bangai Rantōhen http://www.mobygames.com/game/nekket...bangai-ranthen [ Show youtube player ] I'll change the entry and add conversion notes later or tomorrow, unless someone has something to add on the matter. |
||
10 August 2013, 16:52 | #22 | |||
HOL / AMR Team Member
Join Date: Dec 2001
Location: Australia
Posts: 2,632
|
Sorry to respond so late to an old post in this thread, but......
Quote:
Quote:
http://goo.gl/EZw3E1 Why should game databases think that they know so much better than the original publishers (or developers, for that matter), and try to change history by saying that a particular conversion is different enough from the rest and therefore is not the same game??!! Quote:
Sensible enough if the the differences are substantial, but I doubt we'd have the space to do much of this as we're limited to 255 characters IIRC. |
|||
10 August 2013, 17:39 | #23 | |
Global Moderator
|
Better late than never.
Answer in reverse order : Conversion notes: We could ask RCK for more than 255 characters I am more enclined to follow MobyGames' line of thought on this matter. Funnily, the issue of differences between platforms recently was discussed there again recently: http://www.mobygames.com/forums/dga,2/dgb,4/dgm,178498/ Quote:
Ofc, it raises the question of versions with additional levels. In that case, IMO if the remainder is similar then it is the game with a bit more. A bit difficult to consider the maximum extent to which this should apply out of each specific examples. To be a bit of a bother , currently for Robocop 3 we list on ST and DOS as conversion platforms and have conversion notes stating: "Games with the same title were also released for ZX Spectrum, C64, NES, Super NES and Sega Master System, but are completely different." However, judging from the last misc schot from the entry, the Spectrum and Amstrad releases were advertised by the publisher: http://hol.abime.net/1262/miscshot Here is the Spectrum version: http://www.mobygames.com/game/zx-spectrum/robocop-3__ Apparently, there is no Amstrad version though (not even planned it seems) Perhaps we could even find advertising for all the platforms (including consoles) in magazines that dealt with both computers and consoles? I guess it will need a further discussion (between HOL members/supercontributors?). I'll refrain from touching the entries meanwhile. Not sure which I edited already (should be listed here anyway) so I'll have to think about editing them back if we finally decide to follow your line of thought. |
|
10 August 2013, 18:06 | #24 | |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,922
|
Quote:
I think (personal opinion) that if a game has a completely different gameplay (or even different genre/category) a note and maybe an omission from the conversion list should happen. If it basically has the same gameplay, but different levels and artwork, it should be listed as a standard conversion. |
|
10 August 2013, 19:17 | #25 | |||||||||
HOL / AMR Team Member
Join Date: Dec 2001
Location: Australia
Posts: 2,632
|
Quote:
Quote:
Quote:
Quote:
http://amr.abime.net/review_23574 (see The Games Machine review also) Quote:
Quote:
IMO the advert you refer to was just misleading/lazy advertising by Ocean for the 8-bit computer game (2D only). Here's the original Amiga/ST/PC advert for the 3D version of RoboCop 3: http://goo.gl/grY0nz Notice that only 3D screenshots from the 16-bit releases were shown in each advert! Quote:
Quote:
Quote:
|
|||||||||
29 August 2013, 16:51 | #26 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
|
Maybe this small note about Microcosm should be added to HOL:
|
29 August 2013, 19:01 | #27 |
Global Moderator
|
As far as the article goes I guess you are right.
However, as I have not played the game on any platform, I took a look at some videos. Longplay for Amiga: [ Show youtube player ] Not much play and only at the end (but the only really relevant I could find) for FM Towns: [ Show youtube player ] To me the so-called 3rd person view of the CD32 seems only to be a graphically enhanced cursor (instead of a square in the FM Towns version). Does the CD32 version provide an actual gameplay improvement on that point? For instance, if your ship cursor avoid an enemy hit you don't receive damage whereas in the FM Towns you get hit not matter if the cursor is hit or not? If someone has knowledge of both version (or at least the FM Towns version) I'd be grateful to know more. |
28 September 2013, 16:59 | #28 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
|
What about Locomotion http://hol.abime.net/904 and Loco? http://www.atarimania.com/game-atari...loco_3016.html
|
13 October 2013, 05:08 | #29 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
|
Bubble Dizzy http://hol.abime.net/225 was released on NES as Linus Spacehead
[ Show youtube player ] but after first level gameplay is different.
|
11 November 2013, 09:02 | #30 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
|
I think Skull & Crossbones for NES is different game
[ Show youtube player ]
|
11 November 2013, 10:25 | #31 | |
Global Moderator
|
Quote:
[ Show youtube player ] and the gameplay seems quite different (platform and fight for NES and beat'em up for Amiga). MG has two different entries for the NES release and the other releases: http://www.mobygames.com/game/nes/skull-crossbones_ http://www.mobygames.com/game/skull-crossbones I'm game for a change in the entry. Any other opinion before I do that? |
|
27 December 2013, 06:07 | #32 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
|
I think Santa's Xmas Caper http://hol.abime.net/1833 for C64 is different game
[ Show youtube player ] http://www.lemon64.com/games/details.php?ID=2215 but for some reason have same title screen.
|
27 December 2013, 07:00 | #33 |
Global Moderator
|
You seem to be right. Actually, all 8-bit versions (CPC, C64, ZX) seem to be shoot'em ups while the 16-bit (Amiga, DOS) versions are platformers.
MG has one entry for the 8-bit versions and one for the 16-bit versions: http://www.mobygames.com/game/santas-xmas-caper http://www.mobygames.com/game/santas-xmas-caper_ Here is a gameplay screenshot for the CPC version since MG only has one for the title screen: http://www.cpc-power.com/index.php?page=detail&num=1871 I'll wait a few days and if nobody has anything to add, I'll remove the 8-bit versions for conversion while adding/modifying the notes to mention the differences. |
28 December 2013, 21:32 | #34 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
|
I'm not sure about Vroom http://hol.abime.net/1598 for Sinclair QL http://www.rwapadventures.com/ql_wik...hp?title=Vroom Same coder but game is much older. And what about that strange typo on box?
|
28 December 2013, 22:01 | #35 |
Global Moderator
|
That's very interesting.
I'll listen to the interview linked on the page you linked to when I have time, to get a definite opinion on the matter. My guess is that QL Vroom (it is the name you can see on the loading screen in the gameplay video) is the original Vroom and that the Amiga/ST/DOS versions are actually an enhanced remake. A bit like Pirates Gold when compared to the original Pirates!. So probably not to be included as a conversion but worth of a note in the entry. Regarding the typo, I guess it is probably a mistake by the publisher (a bit like the Turricon crack? ). We usually spell Vroom with a V but it would sound the same if it was written with a W, even though I have never seen it written with a W. |
29 December 2013, 09:28 | #36 |
Global Moderator
|
I have watched the interview:
http://www.dailymotion.com/video/x6z...cre_videogames 3 points are especially interesting regarding Vroom: 06:53: "Et si je prends la première version de Vroom qui s'est faite sur QL [...]" -> "And if I take [as an example] the first version of Vroom, which was made on [Sinclair] QL[...]" 11:40: Daniel Macré explains that his project with Vroom on QL was to do something similar to Pole Position (arcade game) 14:10: "Et puis est arrivé le ST. Et je me suis dit, "bah ce que j'ai fait sur le QL, je vais le refaire sur le ST."" -> "Then came the ST. I told myself: "Well, what I have done on QL, I am going to remake on the ST"" Therefore I still stand by my opinion posted above about the ST version (and conversions) being an enhanced remake of the original Vroom (QL). Any other opinion? |
21 April 2014, 16:08 | #37 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
|
What about Great Gianna Sisters for MSX2? It's commercial release but by different company http://www.generation-msx.nl/softwar...ters-the/2515/
[ Show youtube player ]
|
24 January 2015, 13:40 | #38 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
|
I think Last Action Hero http://hol.abime.net/837 for PC DOS
[ Show youtube player ] is different game, just share some graphics.
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Supercars II: CPC and Spectrum conversion. Do they exist? | lilalurl | HOL data problems | 3 | 10 August 2012 22:54 |
Amstrad CPC Game with a Red Hedgehog! | fitzsteve | Retrogaming General Discussion | 7 | 13 February 2011 01:02 |
Myth adventure game | dlfrsilver | MarketPlace | 4 | 26 May 2007 14:40 |
Myth, The Adventure Game ? | Another World | support.Games | 12 | 24 May 2007 19:07 |
|
|