02 December 2014, 06:17 | #21 |
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Hi clenched, I didn't get your message in time as I just uploaded the missing Bonus Room 2 with a screenshot of where it appears. Thanks for playing the level.
BTW, I don't think I ever found the secret passage for Level 6. Thus, Joe Maroni definitely grab that from the clenched archive. In addition, I never found the Level 2 Brick Room, so clenched maybe you could take a look? Thanks. Last edited by TCD; 06 December 2014 at 10:00. Reason: Back-to-back posts merged. |
02 December 2014, 07:15 | #22 | |
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Quote:
EDIT: There is a red balloon carrying a blue object. Shoot the balloon and grab the object to enter brick room. I don't think a picture will help because the balloon seems to drift in and out of nowhere at different times and places. EDIT2: No, I gave you a bum steer. That was for level 6. After 4 passes no brick room found on level 2. Last edited by clenched; 02 December 2014 at 10:26. Reason: more info |
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06 December 2014, 09:54 | #23 |
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Thanks clenched for the savestates...level 6 maps uploaded...
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06 December 2014, 16:06 | #24 |
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You're welcome. Here is a cheat code you can publish on HOL. When you see the guy with green hair (#1 HOL screen shot) hold down joystick fire and both mouse buttons. When the language flags appear it is OK to let go. This starts the game with 8000 gold, infinite energy and lives. Used SPS disk for optimum reliability.
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06 December 2014, 19:49 | #25 |
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Thanks for this...how did you found this cheat?
I've added it to HOL. BTW: Does anyone have savestates of each mission for Watchtower? I found the data and like to compile each map of the game...the first is already done... EDIT: there are some levelcodes in Amiga CU and they seem to work with the ipfs of the game....after entering the levelcodes the game asks for the manual protection. sadly i don't own it... using the levelcodes with a cracked version don't work...this makes sense...the manual protection is skipped in those versions.... Last edited by Joe Maroni; 06 December 2014 at 20:55. |
07 December 2014, 07:46 | #26 |
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Use WinUAE trainer to find where the gold is kept. Then do fa command to see who uses that address. The part at A looked promising for a lot of gold. It never runs because of B so fa again to see who uses B. Set a breakpoint at C, boot game, press buttons and wait for something to happen.
Code:
000067DE 303a fffc MOVE.W (PC,$fffc) == $000067dc,D0 B* 000067E2 6718 BEQ.B #$00000018 == $000067fc (T) B* 000067E4 31fc 0078 2a62 MOVE.W #$0078,$00002a62 energy 000067EA 31fc 0040 2a2c MOVE.W #$0040,$00002a2c lives 000067F0 31fc 0001 2a66 MOVE.W #$0001,$00002a66 000067F6 31fc 8000 2a68 MOVE.W #$8000,$00002a68 gold A* 00004502 0839 0006 00bf e001 BTST.B #$0006,$00bfe001 0000450A 6622 BNE.B #$00000022 == $0000452e (F) 0000450C 082d 000a 0016 BTST.B #$000a,(A5, $0016) == $00dff016 00004512 661a BNE.B #$0000001a == $0000452e (F) 00004514 0839 0007 00bf e001 BTST.B #$0007,$00bfe001 0000451C 6610 BNE.B #$00000010 == $0000452e (F) 0000451E 082d 000e 0016 BTST.B #$000e,(A5, $0016) == $00dff016 00004524 6608 BNE.B #$00000008 == $0000452e (F) 00004526 41fa 22b4 LEA.L (PC,$22b4) == $000067dc,A0 C* 0000452A 30bc ffff MOVE.W #$ffff,(A0) C* Code:
PAGE 01, CODE 87213 - 98227 PAGE 01, CODE 12398 - 72378 PAGE 01, CODE 90612 - 56216 PAGE 02, CODE 51035 - 61293 PAGE 02, CODE 90764 - 16723 PAGE 02, CODE 78323 - 12862* PAGE 03, CODE 17825 - 52724 PAGE 03, CODE 63296 - 21823 PAGE 03, CODE 90762 - 45781 PAGE 04, CODE 82153 - 02669 PAGE 04, CODE 12908 - 79885 PAGE 04, CODE 27349 - 65641 PAGE 05, CODE 90765 - 18234 PAGE 05, CODE 34712 - 34329 PAGE 05, CODE 79381 - 09960 PAGE 06, CODE 21798 - 61179 PAGE 06, CODE 62732 - 57591 PAGE 06, CODE 13908 - 67982 PAGE 07, CODE 87352 - 76451* PAGE 07, CODE 98563 - 52915 PAGE 07, CODE 18452 - 06856 PAGE 08, CODE 95812 - 45127* PAGE 08, CODE 98337 - 60941 PAGE 08, CODE 75592 - 11056* PAGE 09, CODE 89855 - 24350 PAGE 09, CODE 09174 - 45528 PAGE 09, CODE 93877 - 23816 PAGE 10, CODE 01167 - 67285 PAGE 10, CODE 78662 - 45232* PAGE 10, CODE 09925 - 67207 PAGE 11, CODE 00700 - 56530 PAGE 11, CODE 94067 - 82199 PAGE 11, CODE 59412 - 12289 PAGE 12, CODE 76051 - 42883 PAGE 12, CODE 58667 - 13226 PAGE 12, CODE 99226 - 76144* PAGE 13, CODE 90764 - 88725 PAGE 13, CODE 11128 - 67001 PAGE 13, CODE 55671 - 78451 PAGE 14, CODE 92320 - 82192 PAGE 14, CODE 78687 - 56465 PAGE 14, CODE 12782 - 19877* |
07 December 2014, 07:59 | #27 |
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Interesting...
For Watchtower: Let me guess you found them in the savestates? I had a deeper look too and found some cheatcodes for the game that have been added to HOL cheatcode entry.... |
07 December 2014, 08:08 | #28 | |
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Got all the gamemaps -- cheers!
Quote:
After sorting out all my old Son Shu Shi savestates, here is the breakdown for the brick rooms that I located: Level 1 -- 1 brick room Level 2 -- none found Level 3 -- none found Level 4 -- 1 brick room Level 5 -- none found Level 6 -- 3 brick rooms Did you find any others that I missed? |
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07 December 2014, 09:12 | #29 | ||
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Quote:
Quote:
Right now I'd give anything for a level skip for the AGA game I want to do next. There is an OCS trained version on the EAB server. It for this face that only a mother could love. |
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07 December 2014, 09:18 | #30 |
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Do you like to do the Chaos Engine 2 AGA maps?
There is a trained AGA version in Tosec with level skip option. EDIT: look in the zone Last edited by Joe Maroni; 07 December 2014 at 09:24. |
07 December 2014, 09:34 | #31 |
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Hold on. Increased the search limit, now found a bunch of the AGA stuff!
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