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#21 |
Registered User
Join Date: Jul 2005
Location: -
Posts: 1,698
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Hi clenched, I didn't get your message in time as I just uploaded the missing Bonus Room 2 with a screenshot of where it appears. Thanks for playing the level.
BTW, I don't think I ever found the secret passage for Level 6. Thus, Joe Maroni definitely grab that from the clenched archive. In addition, I never found the Level 2 Brick Room, so clenched maybe you could take a look? Thanks. Last edited by TCD; 06 December 2014 at 10:00. Reason: Back-to-back posts merged. |
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#22 | |
Registered User
Join Date: Sep 2008
Location: Gainesville U.S.A.
Posts: 771
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Quote:
![]() EDIT: There is a red balloon carrying a blue object. Shoot the balloon and grab the object to enter brick room. I don't think a picture will help because the balloon seems to drift in and out of nowhere at different times and places. EDIT2: No, I gave you a bum steer. That was for level 6. After 4 passes no brick room found on level 2. Last edited by clenched; 02 December 2014 at 10:26. Reason: more info |
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#23 |
Moderator
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Thanks clenched for the savestates...level 6 maps uploaded...
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#24 | |
Registered User
Join Date: Sep 2008
Location: Gainesville U.S.A.
Posts: 771
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Quote:
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#25 |
Moderator
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Thanks for this...how did you found this cheat?
I've added it to HOL. BTW: Does anyone have savestates of each mission for Watchtower? I found the data and like to compile each map of the game...the first is already done... ![]() EDIT: there are some levelcodes in Amiga CU and they seem to work with the ipfs of the game....after entering the levelcodes the game asks for the manual protection. sadly i don't own it... ![]() using the levelcodes with a cracked version don't work...this makes sense...the manual protection is skipped in those versions.... Last edited by Joe Maroni; 06 December 2014 at 20:55. |
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#26 |
Registered User
Join Date: Sep 2008
Location: Gainesville U.S.A.
Posts: 771
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Use WinUAE trainer to find where the gold is kept. Then do fa command to see who uses that address. The part at A looked promising for a lot of gold. It never runs because of B so fa again to see who uses B. Set a breakpoint at C, boot game, press buttons and wait for something to happen.
Code:
000067DE 303a fffc MOVE.W (PC,$fffc) == $000067dc,D0 B* 000067E2 6718 BEQ.B #$00000018 == $000067fc (T) B* 000067E4 31fc 0078 2a62 MOVE.W #$0078,$00002a62 energy 000067EA 31fc 0040 2a2c MOVE.W #$0040,$00002a2c lives 000067F0 31fc 0001 2a66 MOVE.W #$0001,$00002a66 000067F6 31fc 8000 2a68 MOVE.W #$8000,$00002a68 gold A* 00004502 0839 0006 00bf e001 BTST.B #$0006,$00bfe001 0000450A 6622 BNE.B #$00000022 == $0000452e (F) 0000450C 082d 000a 0016 BTST.B #$000a,(A5, $0016) == $00dff016 00004512 661a BNE.B #$0000001a == $0000452e (F) 00004514 0839 0007 00bf e001 BTST.B #$0007,$00bfe001 0000451C 6610 BNE.B #$00000010 == $0000452e (F) 0000451E 082d 000e 0016 BTST.B #$000e,(A5, $0016) == $00dff016 00004524 6608 BNE.B #$00000008 == $0000452e (F) 00004526 41fa 22b4 LEA.L (PC,$22b4) == $000067dc,A0 C* 0000452A 30bc ffff MOVE.W #$ffff,(A0) C* Code:
PAGE 01, CODE 87213 - 98227 PAGE 01, CODE 12398 - 72378 PAGE 01, CODE 90612 - 56216 PAGE 02, CODE 51035 - 61293 PAGE 02, CODE 90764 - 16723 PAGE 02, CODE 78323 - 12862* PAGE 03, CODE 17825 - 52724 PAGE 03, CODE 63296 - 21823 PAGE 03, CODE 90762 - 45781 PAGE 04, CODE 82153 - 02669 PAGE 04, CODE 12908 - 79885 PAGE 04, CODE 27349 - 65641 PAGE 05, CODE 90765 - 18234 PAGE 05, CODE 34712 - 34329 PAGE 05, CODE 79381 - 09960 PAGE 06, CODE 21798 - 61179 PAGE 06, CODE 62732 - 57591 PAGE 06, CODE 13908 - 67982 PAGE 07, CODE 87352 - 76451* PAGE 07, CODE 98563 - 52915 PAGE 07, CODE 18452 - 06856 PAGE 08, CODE 95812 - 45127* PAGE 08, CODE 98337 - 60941 PAGE 08, CODE 75592 - 11056* PAGE 09, CODE 89855 - 24350 PAGE 09, CODE 09174 - 45528 PAGE 09, CODE 93877 - 23816 PAGE 10, CODE 01167 - 67285 PAGE 10, CODE 78662 - 45232* PAGE 10, CODE 09925 - 67207 PAGE 11, CODE 00700 - 56530 PAGE 11, CODE 94067 - 82199 PAGE 11, CODE 59412 - 12289 PAGE 12, CODE 76051 - 42883 PAGE 12, CODE 58667 - 13226 PAGE 12, CODE 99226 - 76144* PAGE 13, CODE 90764 - 88725 PAGE 13, CODE 11128 - 67001 PAGE 13, CODE 55671 - 78451 PAGE 14, CODE 92320 - 82192 PAGE 14, CODE 78687 - 56465 PAGE 14, CODE 12782 - 19877* |
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#27 |
Moderator
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Interesting...
![]() For Watchtower: Let me guess you found them in the savestates? I had a deeper look too and found some cheatcodes for the game that have been added to HOL cheatcode entry.... ![]() |
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#28 | |
Registered User
Join Date: Jul 2005
Location: -
Posts: 1,698
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Got all the gamemaps -- cheers!
Quote:
After sorting out all my old Son Shu Shi savestates, here is the breakdown for the brick rooms that I located: Level 1 -- 1 brick room Level 2 -- none found Level 3 -- none found Level 4 -- 1 brick room Level 5 -- none found Level 6 -- 3 brick rooms Did you find any others that I missed? |
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#29 | ||
Registered User
Join Date: Sep 2008
Location: Gainesville U.S.A.
Posts: 771
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Quote:
![]() Quote:
![]() Right now I'd give anything for a level skip for the AGA game I want to do next. There is an OCS trained version on the EAB server. It for this face that only a mother could love. ![]() ![]() |
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#30 |
Moderator
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Do you like to do the Chaos Engine 2 AGA maps?
There is a trained AGA version in Tosec with level skip option. EDIT: look in the zone Last edited by Joe Maroni; 07 December 2014 at 09:24. |
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#31 |
Registered User
Join Date: Sep 2008
Location: Gainesville U.S.A.
Posts: 771
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Hold on. Increased the search limit, now found a bunch of the AGA stuff!
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