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#81 |
Registered User
Join Date: Aug 2009
Location: Towcester, Northampton
Posts: 311
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thank you , perhaps its a bug then?
very odd ... thanks |
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#82 |
Registered User
Join Date: Aug 2009
Location: Towcester, Northampton
Posts: 311
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Still getting an error ... Grrrr
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#83 |
Registered User
Join Date: Aug 2009
Location: Towcester, Northampton
Posts: 311
|
I don't know why I'm having problems with this but has anyone got a working installation of backbone to pop on the Zone ?
i think i may be getting an error when unpacking. cheers |
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#84 |
Amiga Tomcat
Join Date: Sep 2007
Location: Boston Lincs
Posts: 1,502
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@mj
Now in the Zone. Don't forget to copy the three Library files to Libs: and the font to Fonts: Have fun ![]() |
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#85 |
Registered User
Join Date: Aug 2009
Location: Towcester, Northampton
Posts: 311
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Dave your my hero :-)
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#86 |
Registered User
Join Date: Aug 2009
Location: Towcester, Northampton
Posts: 311
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yay i can make conditions to end the level now.
click end at and click the screen (Zzzz appears) and close the edit screen & save first times its worked :-) |
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#87 |
Registered User
Join Date: Aug 2009
Location: Towcester, Northampton
Posts: 311
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Erm how do I quit the game I've made and get back to the menu ?
Escape just ends a life |
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#88 |
Amiga Hardcore Gamer
Join Date: Apr 2005
Location: Sweden
Age: 46
Posts: 1,207
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Ctrl + C
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#89 |
Registered User
Join Date: Aug 2009
Location: Towcester, Northampton
Posts: 311
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thank you :-)
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#90 |
Amiga Hardcore Gamer
Join Date: Apr 2005
Location: Sweden
Age: 46
Posts: 1,207
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I have tried to do a screen to screen (static) game with Backbone (like
[ Show youtube player ]) because i really want to avoid scrolling in my game. But i have found out that is impossible to do.
I have made different "rooms" and placed them next to each other and below the first room. Then i use the teleport function at the end of of the first room to get to the next one. But the screen scroll is you do that! So you can't do games with no scrolling in Backbone. Well, the only way to do it in Backbone is to have one room per level. But that means the game needs to load every time you have reached the end of the screen (the music will stop too). So that's not a option. Backbone should be Banned to use! ![]() |
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#91 |
Registered User
Join Date: Dec 2013
Location: GR
Age: 47
Posts: 1,416
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Make the next room more far in the map. One screen gap like that.
Backbone should be Banned to use! Hahaha I agree |
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#92 |
Amiga Hardcore Gamer
Join Date: Apr 2005
Location: Sweden
Age: 46
Posts: 1,207
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Thanks! But already tried that, and does not work. One block outside the screen is enough to make the game scroll.
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#93 |
Amiga Hardcore Gamer
Join Date: Apr 2005
Location: Sweden
Age: 46
Posts: 1,207
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I managed to rip the Amos code that Backbone temporary saves to RAM: before it compiles.
With this way, we can add some things to our games that Backbone can't do and fix some of the bugs. Like make the score counter reset after game over, have looping animations, nicer copper backgrounds etc etc... BUT I'm not sure if i want to do games if we can't find a way to speed up the games. I'm posting the source code of my Smurf Rescue game. It runs fine directly from Amos Pro: http://www.hipooniosamigasite.org/sm...cue_Source.lha Any AMOS Guru here who want to take a look? ![]() Last edited by hipoonios; 06 January 2015 at 10:59. |
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#94 | |
Digital Corruption
![]() Join Date: Jan 2007
Location: Dorrigo/Australia
Age: 60
Posts: 355
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Hi hipoonios, et al.
Quote:
Would it be useful to you (and everyone else on this thread) if Backbone were modded to not delete the AMOS code it saves in RAM: ? Cheers, Red |
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#95 |
Amiga Hardcore Gamer
Join Date: Apr 2005
Location: Sweden
Age: 46
Posts: 1,207
|
Thanks,
Don't know if that would help: The game runs from AMOS without problems. But i just tried to compile it (create exe) with the AMOS compiler, and got a error message: ![]() I just noticed Backbone output more files to RAM: AMOSPro_Compiler_Config AMOSPro_Editor_Config BBCmp.LIB BBmain.LIB BB_I_Config BB_Res.Bnk Cmp.LIB Col.LIB Create Crush.Lib Fast.Lib Header_CLI.LIB IO.LIB Muse.LIB Odd.LIB Piss.LIB Req.LIB Var.LIB Maybe i need some of these files too.. hmm. .LIB files seem to be AMOS extensions. Last edited by hipoonios; 06 January 2015 at 12:55. |
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#96 | |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,812
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Quote:
There wont be any speed increase - IRC Theres about 4000 lines of uncommitted code - Sorry guys I still think if you want better results its would be easier to write a game like yours from scratch. |
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#97 |
Registered User
Join Date: Dec 2013
Location: GR
Age: 47
Posts: 1,416
|
I compiled it with Amos Pro and it runs a little slower than the adf you provided, so its already compiled in backbone.
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#98 |
Amiga Hardcore Gamer
Join Date: Apr 2005
Location: Sweden
Age: 46
Posts: 1,207
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Eh, have you guys really managed to create a executable of the source? For me it complains about the missing extension
![]() The disk in zone does not help either. I think we need the missing files. BBmain.LIB etc. edit: nobody: The ADF have FBLIT in startup-sequence. FBLIT speeds up BackBone games a bit. Maybe thats the reason to why the game is little slower then you compiled it with Amos. |
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#99 |
Registered User
Join Date: Dec 2013
Location: GR
Age: 47
Posts: 1,416
|
It compiled in my set up. No need to mess with that too much, as i said it runs a little slower than the game in your adf. I also just run it not compiled in awful speed in 68030/28 Mhz.
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#100 |
Amiga Hardcore Gamer
Join Date: Apr 2005
Location: Sweden
Age: 46
Posts: 1,207
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See my edit
![]() I think my AMOS setup is messed up. |
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