13 December 2013, 01:08 | #1 |
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First Samurai Viewer
Hello Amigafans,
Here's a little present for Christmas! I'm currently writing a level viewer for First Samurai. The game is very well coded (although Time Bandit still stands at the first place ). The main program contains some Gfx, effects and AI, and each stage adds its specific content along with the map (so each stage contains a lot of 68k code too, like Cadaver...). Here's a little teaser of the first stage (4 levels). Next parts coming soon. Edit : First Samurai Viewer is now available on my website : http://bringerp.free.fr/RE/ As usual, the source code is included with the binaries. Merry Xmas! Last edited by Kroah; 22 December 2013 at 02:59. Reason: First Samurai Viewer released |
13 December 2013, 09:09 | #2 |
2 contact me: email only!
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Very impressive! I used this game as a test for Maptapper as it has a bunch of tricks, animated tiles, flipped tiles etc, so can really appreciate how much work you've put into this!
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13 December 2013, 11:55 | #3 |
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Can you remove enemies respawning for all the game?
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13 December 2013, 15:21 | #4 |
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No, each effect handles its own respawning code.
There's a variable which disables any kind of spawning, but it's only used during transition (the game may becomes unstable if used while moving the player). I agree monster spawning is a bit high and tiresome sometimes. Any other reason you wanted to do this ? |
13 December 2013, 17:14 | #5 |
Phone Homer
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13 December 2013, 17:58 | #6 | |
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Quote:
That was the source of my curiosity. Codetapper pointed me to this interview when i was reversing Gods. And Qube added some works on his own. |
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13 December 2013, 18:05 | #7 |
CaptainM68K-SPS France
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what they did is exactly how an arcade machine works and displays graphics. the amiga did very well on First Samurai
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15 December 2013, 01:33 | #8 | |
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Quote:
If it is per effect, then I guess that would be lots of work to have it removed. Great work by the way. |
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21 December 2013, 22:52 | #9 |
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Kroah - great work as usual ! Merry Xmas to you also. Always good to discover how games are put together. Looks like you put a lot of work into this one, I wonder what game is next eh? ;-)
Enjoy the holiday period! Q; |
22 December 2013, 02:56 | #10 |
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First Samurai Viewer is released!
Check the first post on how to get it. I'm actually wondering the same thing. I have some candidates on my list, but i can't decide myself. Usually, an external event triggers my curiosity. For First Samurai, that was the interview in Amiga Format which aroused it : Was First Samurai coded like they explained it ? Well, a big Yes! |
07 January 2014, 14:19 | #11 |
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Hallelujah !! ... Hallelujah !! ...
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07 January 2014, 14:43 | #12 |
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How about a Civilization map viewer? http://eab.abime.net/showthread.php?t=69782
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