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Old 24 July 2013, 08:59   #21
TCD
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Quote:
Originally Posted by turrican3 View Post
for donk, this the copper rainbow which make the colours.
Screenshot #5 has no copper rainbow.

Of course watermarked screenshots won't work to count colours. Try it with this one:

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Old 24 July 2013, 09:12   #22
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It was
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Old 24 July 2013, 10:14   #23
turrican3
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for sure capital punishment is impressive. great coders. Really ashame that this game is so hard.
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Old 24 July 2013, 12:23   #24
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I suppose, many games hover at the 150-200 colors mark simply because they didn't need any more for their hand drawn gfx rather than due to AGA limitations.
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Old 24 July 2013, 13:22   #25
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colors= 1276
seems this AGA game uses HAM 8 mode

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Old 24 July 2013, 13:25   #26
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It's with watermark which add many colors. Screenshot from lemonamiga have 256 colors.
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Old 24 July 2013, 14:09   #27
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Un-watermarked version:



= 245 unique colours
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Old 24 July 2013, 14:14   #28
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Quote:
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Un-watermarked version:



= 245 unique colours
And an awful looking game. Marc Coleman of Bitmap Brothers did better with 16colours
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Old 24 July 2013, 14:19   #29
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Heh, I refrained from commenting on the quality of some images used as examples in this thread
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Old 16 December 2013, 04:56   #30
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sorry but i tested olofight through winuae nofilter, nothing...
1881 colours on the screen !!! 25 fps 1881 colours (320x256) !!!, really impressive even if the graphics are awfull but i think this not because of the technic used. someone should try again. But do we know how they had this result ???? what is the minimum req for olofight ?
perhaps someone send to hol a gif picture ???
ps: in the 2nd picture 1998 colours ! i did no mistake during the test, i just tried in the same way with the game nitro -> 32 colours. Olofight is really near 2.000 colours on screen !I used jasc paint shop pro to count the colours.
I first tried by hands but near 657 colours i didn't know anymore where i was, sorry.
ps2 :the minimum req is 4 mega of fastram !!! I think the aga has more power than it seems.
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Last edited by turrican3; 16 December 2013 at 14:39.
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Old 16 December 2013, 14:09   #31
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toni,
could it be possible to have with the native on screen display the numbers of colors on the screen ????
Perhaps we could have surprises in some games or demos, bad or good surprises.

Last edited by turrican3; 16 December 2013 at 14:48.
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Old 17 December 2013, 14:00   #32
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there is a new picture of olofight. everything is colorfull and it's not this time a copper gradient.
the fighters doesn't have many colours but for the rest...
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