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#1 |
Global Moderator
Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
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Bugs & fixes
Codetapper,
I don't recall seeing this thread so i've created it here.. Feel free to delete ![]() |
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#2 |
Joy Division
Join Date: Nov 2006
Location: East Yorkshire
Age: 60
Posts: 244
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I'm getting the following pop-up error when opening the enclosed tiles.ini:
"Can't handle the DIB handler". After some testing, it appears that the following settings are raising this: 1. Ensure 'Load previous project when starting' is ticked 2. Load Maptapper, then 'Open' then tiles.ini. Hopefully the error will occur. If I untick the 'Load previous....', then error doesn't occur when opening the .ini file. |
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#3 |
2 contact me: email only!
Join Date: May 2001
Location: Auckland / New Zealand
Posts: 3,188
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You're not using the latest version. Unless you really have a reason not to, the "enable auto updates" is required so I can fix bugs easily.
With the latest version it pops up the message "Out of memory. Are you sure your tile dimensions are set to sensible values in the Tile Ripper tab? The current map is trying to be 262144 x 1024 pixels" (It is failing to allocate 1 gig of RAM. The DIB handler message is a built-in one that I can't change easily as it's the image component I'm using). Please choose "Help/Check for Updates" and grab the latest version. The real problem can easily be fixed though, just choose "16 x 16" from the "Actual Tile Size" dropdown menu as that is what your tiles are. Currently with your settings Maptapper is trying to use 4096 x 16 pixel tiles which take the 1 gig of RAM. I would also advise you to use the rearrange option so you don't end up with an enormously wide strip. Tick "Rearrange" and choose "16 x 16" tiles arranged 1 x 1 and set the Rip Width to 256 or 320 or something more sensible. Then you'll end up with a nice grid of the tiles ![]() Last edited by Codetapper; 02 July 2013 at 11:05. Reason: Added best-use screenshot :) |
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#4 |
Joy Division
Join Date: Nov 2006
Location: East Yorkshire
Age: 60
Posts: 244
|
I tried the rearrange but couldn't get it to work, but with your instructions all is much better
![]() I don't like/allow auto updates - I generally check manually. This comes from working in the IT industry for 15 years and having the odd update trash important systems :/ Have updated now, thanks. zen |
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#5 |
2 contact me: email only!
Join Date: May 2001
Location: Auckland / New Zealand
Posts: 3,188
|
Understable I guess, but in the case of my app you won't need to worry about it destroying Windows or anything! I was doing daily updates for a while as I added new features.
And the program was released in an unfinished state so people could play with it. The next feature that will be added is a grid to the tile ripper tab and that will be ready soon and I really hate having to waste time on bugs that were fixed in previous versions! |
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#6 |
Joy Division
Join Date: Nov 2006
Location: East Yorkshire
Age: 60
Posts: 244
|
Ok. Sorry for the inconvenience - won't happen again.
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#7 |
2 contact me: email only!
Join Date: May 2001
Location: Auckland / New Zealand
Posts: 3,188
|
I have implemented a basic grid system on the Tile Ripper tab. My question is does anybody think controlling the thickness of the grid is useful (ie. setting it to be x pixels thick) or can I just assume a 1 pixel thickness grid between the tiles will be ok with a checkbox to turn it on/off?
The way it's currently done is that the tiles are internally kept without the grid and only used for display purposes on the tile ripper tab. That minimises the amount of code I have to change to draw the grid and enables people to use the same files whether or not the grid is on or off. Your thoughts? |
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#8 |
Global Moderator
Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
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I'd say offer a drop down with 1px, 2px, 3px and "no grid" etc. Might be easier to control from your point of view.
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#9 |
2 contact me: email only!
Join Date: May 2001
Location: Auckland / New Zealand
Posts: 3,188
|
I'm after a name for the new tab that collects "tiles" (which are usually sprites/bobs I guess) from the tile ripping tab and stores them on a separate image. Any suggestions?
Sprite sheet? Saved tiles? Storage? I have managed to implement this in a reasonably efficient way by storing the locations for each tile/sprite in the INI file. This means Maptapper can actually re-create the entire image when you reload the project! |
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#10 |
Global Moderator
Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
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Sprite sheet seems fine, or exported tiles etc
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#11 |
Join Date: Jul 2008
Location: Sweden
Posts: 2,269
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Getting the following error dialog on WinXP-32 inside VirtualBox:
"Access violation at address 7C9129A2 in module 'ntdll.dll'. Write of address 00404FA1." It pops up every time I start Maptapper before anything else gets on the screen, and it's consistently the same DLL and address values. The problem could be VirtualBox, but I can't tell for sure as I have no machine to do a real Windows install on at the moment. |
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