20 August 2013, 23:23 | #1 |
Registered User
Join Date: Aug 2013
Location: glasgow / scotland
Posts: 19
|
Fails to find disk 2
I find that for games that need more than 1 disk, FS-UAE doesnt pick up the second disk. This happens with Alien Breed, Alien Breed II, Pushover etc etc. The disk is loaded in the DF0: and DF1: slots ok, the game gets to the point when it wants the 2nd disk and asks for it to be inserted. (Press fire etc) ....but it's not detected. What am I doing wrong?
|
20 August 2013, 23:33 | #2 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
|
Some older games don't support external drive, there is no way to fix it.
|
20 August 2013, 23:47 | #3 |
FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
|
Yes, Push-Over and Alien Breed cannot utilize more than one disk drive. FS-UAE (Launcher) does not know this, and will happily "auto-fill" two disk drives with the two floppies if you multiselect two ADF files in FS-UAE Launcher - even though it won't work in these games.
For these games, you must use the F12 menu, navigate down to the first floppy drive, select it (enter / fire) and choose disk 2 (to insert it into DF0). |
20 August 2013, 23:48 | #4 |
FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
|
By the way, if this problem occurs when using the online database, please report it so the game entries there can be updated
I've now fixed the database entry for Push-Over so it only activates one floppy drive! |
20 August 2013, 23:56 | #5 |
Registered User
Join Date: Aug 2013
Location: glasgow / scotland
Posts: 19
|
thanks
i understand. thanks
|
21 August 2013, 16:31 | #6 |
Registered User
Join Date: Mar 2013
Location: Leipzig/Germany
Posts: 468
|
I'd like to mention: we also have 'action_disk_prev_0' and 'action_disk_next_0' which can be bound to a joystick button to change the disks from the floppy list. There is no need for F12 in this case.
|
22 August 2013, 00:37 | #7 |
Registered User
Join Date: Aug 2013
Location: glasgow / scotland
Posts: 19
|
How does that work jbl007 please?
|
22 August 2013, 19:23 | #8 |
FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
|
Hi, see this page for information about how to map custom actions: http://fs-uae.net/input-mapping
(You can for example put those options in Custom Configuration -> Custom Settings) |
23 August 2013, 19:54 | #9 |
Registered User
Join Date: Mar 2013
Location: Leipzig/Germany
Posts: 468
|
For some reason this stopped working for me. I switched to the disk_swapper actions now, but you need 3 "free" joystick buttons. Use manual configuration for your joystick, just adding some actions does not work if it's recognized and autoconfigured by fs-uae. This means, you also need to set up actions for left,right,up,down,fire and so on, but it doesn't hurt much. Make sure your "Controllers" directory is empty, and find out which button is which. I used "jstest" for linux. Take a look to "fs-uae.log.txt" to figure out the name of your joystick, then create your config file.
Here is my conf for example: Code:
[fs-uae] joystick_port_0_mode = mouse joystick_port_0 = B16_b_02 USB-PS/2 Optical Mouse saitek_plc_cyborg_force_rumble_pad_button_6 = action_save_state_1 saitek_plc_cyborg_force_rumble_pad_button_7 = action_restore_state_1 saitek_plc_cyborg_force_rumble_pad_button_8 = action_disk_swapper_prev saitek_plc_cyborg_force_rumble_pad_button_9 = action_disk_swapper_next saitek_plc_cyborg_force_rumble_pad_button_11 = action_disk_swapper_insert_0 saitek_plc_cyborg_force_rumble_pad_button_10 = action_warp #saitek_plc_cyborg_force_rumble_pad_button_1 = action_joy_1_toggle_autofire #does NOT work, too bad :-( saitek_plc_cyborg_force_rumble_pad_button_2 = action_joy_1_fire_button saitek_plc_cyborg_force_rumble_pad_button_0 = action_joy_1_2nd_button saitek_plc_cyborg_force_rumble_pad_hat_0_left = action_joy_1_left saitek_plc_cyborg_force_rumble_pad_hat_0_right = action_joy_1_right saitek_plc_cyborg_force_rumble_pad_hat_0_up = action_joy_1_up saitek_plc_cyborg_force_rumble_pad_hat_0_down = action_joy_1_down But don't do this while your Amiga is accessing your floppy drive or it will get damaged! (No, just joking... lol ) |
25 August 2013, 21:10 | #10 |
FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
|
Could be related to this:
* Joystick indices (for use with custom input mapping) were skewed due to the new mouse devices (fixed). If you had something like joystick_0_button_x = action_..., that would have stopped working. This is fixed for the upcoming 2.3.6 version! Last edited by FrodeSolheim; 25 August 2013 at 22:37. |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
TSgui fails with adz | Rabbit80 | support.Other | 7 | 19 May 2009 00:34 |
WHDLoad Installer Fails | Techx | project.WHDLoad | 0 | 19 April 2009 06:25 |
Looking for a music disk with Wedding Remix song on (Has been extremely hard to find) | brianofyulee | request.Demos | 8 | 22 December 2008 17:28 |
Find disks in multi-disk games? | krutknut | project.GameBase Amiga | 11 | 05 September 2007 22:54 |
Amistart 0.65 always fails | keropi | support.Apps | 4 | 28 November 2005 15:52 |
|
|