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#561 |
Senior Member
Join Date: Jun 2001
Location: Germany
Posts: 1,667
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Already got a good amount of stuff done this weekend.
![]() * Merged the stand-alone intro code with the main source code * Made the game-over checking aware of multiple players * Revised all settings-related functions and added an option "enable_cheats" (Note: enabling cheats will deactivate highscores) * Improved display init code and window-repositioning when using "window_size" * Fixed: Don't try to play multiple instances of a sound if only one instance is supported I'll keep updating this thread. Anyone still in contact with Krister, by the way? Seems like he has disappeared from the forums. Last edited by derSammler; 02 June 2012 at 21:08. |
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#562 |
Senior Member
Join Date: Jun 2001
Location: Germany
Posts: 1,667
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Work done this weekend:
* Tweaked analog joystick polling by adding a default deadzone of 20% * Implemented a screenshot function (code was already done, I just had to include it ;-) * New v-sync implementation for perfectly smooth scrolling (turns off internal frame rate limit) * Updated the Shenandoah title screen to make it look less pixelated * Added automatic window-size fixing to make sure graphics is always pixel-perfect in windowed mode Happy Easter! |
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#563 |
Senior Member
Join Date: Jun 2001
Location: Germany
Posts: 1,667
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New setting for level 2.
Last edited by derSammler; 30 August 2023 at 10:06. |
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#564 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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preview:
[ Show youtube player ]
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#565 |
Senior Member
Join Date: Jun 2001
Location: Germany
Posts: 1,667
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The old DOS demo... I remember that one.
![]() Small status update: the missing voice-overs are currently being recorded, and they sound great! |
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#566 |
Zone Friend
Join Date: Oct 2006
Location: france
Posts: 209
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voice overs? that sounds great! cudos!
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#567 |
Zone Friend
Join Date: Oct 2006
Location: france
Posts: 209
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Any news GTW?
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#568 |
Banned
Join Date: Nov 2012
Location: Spain
Posts: 495
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I got lost this game!
Some Amiga demo? |
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#569 |
Senior Member
Join Date: Jun 2001
Location: Germany
Posts: 1,667
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Better late than never.
![]() I had no time to work on the game last year, sadly. However, I'll have lots of time this year (as I'm now self-employed) and I *still* want to get the game done. I reviewed the code and found that there is much less to be done than I thought. Actually, the game can already be played through all levels. So I have set myself a deadline to get the game out: December 31, 2014. If I can't make it till that day, I'll bury the project. |
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#570 |
Senior Member
Join Date: Jun 2001
Location: Germany
Posts: 1,667
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A new demo is coming soon. This will be the first demo containing the intro/attract mode and the 2-player mode. It will also be the last demo before the release of the full game.
The game is now ready to enter a closed beta test, which I'm currently preparing. |
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#571 | |
Jackie Chan
Join Date: Mar 2012
Location: Ireland
Age: 46
Posts: 1,000
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Quote:
![]() ![]() Great work by the way. |
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#572 |
Senior Member
Join Date: Jun 2001
Location: Germany
Posts: 1,667
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#573 |
Jackie Chan
Join Date: Mar 2012
Location: Ireland
Age: 46
Posts: 1,000
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#574 |
Senior Member
Join Date: Jun 2001
Location: Germany
Posts: 1,667
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No idea, really. Last time I heard from Krister was in 2009 when he sent me the final storyboard for the second level. He probably thought that I no longer work on the game, though he never asked and apparently never came back to follow this topic either.
As for an Amiga version, coders are wanted since 2006, but no one took on the task yet. |
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#575 | |
Jackie Chan
Join Date: Mar 2012
Location: Ireland
Age: 46
Posts: 1,000
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Quote:
Ah, the thread title was referring to seeking amiga coders. |
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#576 |
Senior Member
Join Date: Jun 2001
Location: Germany
Posts: 1,667
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The game was to be released for Amiga and PC and this thread was to find coders for both platforms. Don't think it will ever see a release for Amiga, though.
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#577 |
Jackie Chan
Join Date: Mar 2012
Location: Ireland
Age: 46
Posts: 1,000
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Real pity. There is a lot of active programmers on eab. I would have thought somebody might have picked this up.
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#578 |
Senior Member
Join Date: Jun 2001
Location: Germany
Posts: 1,667
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Agree. I'm going to release the source code of my PC version once it's completely done. It can not be ported directly to the Amiga, but maybe it will help someone to create an Amiga version anyway.
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#579 | |
Jackie Chan
Join Date: Mar 2012
Location: Ireland
Age: 46
Posts: 1,000
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Quote:
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#580 |
Senior Member
Join Date: Jun 2001
Location: Germany
Posts: 1,667
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I'm planning to release demo 3 on May 31. It will be the first demo compiled in release mode. If nothing goes wrong, it is going to include the intro, 2 levels (1 and 5), of course the shop with selected ships and weapons, as well as the 2-player mode. There are gameplay changes compared to demo 2, but I'll explain them later.
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