27 October 2012, 19:02 | #1 |
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FS-UAE Stable Series - Questions, Feedback and Bug Reports
This is the main support thread for FS-UAE stable versions. You can comment or ask questions about FS-UAE in this thread, or you can create a new thread in support.FS-UAE.
FS-UAE for Windows, Mac OS X, Linux and FreeBSD can be downloaded here: http://fengestad.no/fs-uae/download (Release notes). Bug Reports If you want to file a bug report you can create a new thread in support.FS-UAE. Here are some good ideas:
But the important thing is that you file bug/problem reports when you experience problems, not exactly how you do it Last edited by FrodeSolheim; 17 March 2013 at 21:59. |
29 January 2013, 00:05 | #2 |
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Configuration for an older laptop?
Hello Frode,
I'm not sure how to get FS-UAE running nicely on my laptop. I used to run winuae under XP and it was just fine; I've not had much luck under KUbuntu. I've loaded a Workbench floppy for an A1200, my CPU meter was stuck on 100% and mouse movement was choppy and insensitive. (I tried the Less Accurate and Least Accurate modes). Any tips? This was running fullscreen. Is there a graphics filter working overtime? Can I switch sound off? My laptop is a 2Ghz Celeron with an sis671 chipset btw. Thanks. |
29 January 2013, 00:20 | #3 |
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Do you known if you have HW-accelerated OpenGL drivers? If not, the performance will suffer (you can post FS-UAE.log if you want that verified).
There are some other performance tips on this page: http://fengestad.no/fs-uae/performance. It is also possible the system is generally to slow to emulate A1200. How does it work in A500 mode, less/least accurate, video_sync off)? |
17 March 2013, 22:05 | #4 |
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FS-UAE 2.2 has been released
Release announcement: http://fengestad.no/fs-uae/2013/03/1...2-2-0-released Release notes for 2.2, listing changes since 2.0: http://fengestad.no/fs-uae/fs-uae-2-2-release-notes And last but not least, download it here: http://fengestad.no/fs-uae/download A big thanks goes out to the translators, and everyone who have used and tested the 2.1.x development versions, contributed with ideas, suggestions, or code |
18 March 2013, 23:59 | #5 |
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yes ! Excellent .. definitely best Amiga Emulator
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22 March 2013, 22:16 | #6 |
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still not in Ubuntu repo ?
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23 March 2013, 20:34 | #7 |
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Thanks a lot for developing FS-UAE! Here are some various CPU usage figures I've noted down which seem a bit odd:
running normally in windowed mode: 35% minimized: 50% hidden: 65% paused: 15% CPU paused and minimized: 20% paused and hidden: 50% I'm running on Mac OS X 10.8.3 with this config: Code:
amiga_model = A1200/020 zorro_iii_memory = 8192 window_width = 672 window_height = 544 viewport = * * * * => 58 20 672 544 texture_filter = nearest Last edited by Leffmann; 21 September 2013 at 16:44. |
23 March 2013, 23:55 | #8 |
Autistic 'n IRN!
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Well I can use both WinUAE and FS-UAE rather easily, have so many damn versions including my ClassicWB set up
However, I've yet to find any filter set up options in FS-UAE such as Hq2x although it's one damn fine Emulator is FS-UAE! |
24 March 2013, 19:33 | #9 |
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Have decided to ditch Ultimate Amiga's online database as it's not being updated regulary and still uses the old WHDLOAD set up. Have signed upto the FS-UAE database on a complete, clean install of 2.2.0
EDIT : Wow impressive, I've just updated all my SPS,WHDLOAD and ADF directories from Gamebase and ClassicWB using the scan option. Sweet as! Nice work, this version is just brilliant Last edited by Neil79; 24 March 2013 at 19:44. |
24 March 2013, 21:27 | #10 | |||
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Quote:
Quote:
Code:
shader = hq2x Code:
low_resolution = 1 line_doubling = 0 Quote:
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24 March 2013, 21:44 | #11 |
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Cheers man, also noted that WHDLOAD.key worked right off the bat by placing it in the main directory of FS-UAE, unlike before
Super2xSaI = Shader Not found, how many shaders are available for FS-UAE out of interest? Would it also be possible to add the shaders as an experimental feature in an upcoming build? |
25 March 2013, 06:13 | #12 |
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Currently included shaders:
scale2x.shader scale4xhq.shader scanline-3x.shader scanline-4x.shader scanlines-classic.shader scanlines-nonlinear-blur.shader scanlines-nonlinear.shader simplebloom.shader crt.shader curvature.shader edge-detection.shader heavybloom.shader hq2x.shader lanczos-6tap.shader |
25 March 2013, 10:59 | #13 |
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Other OpenGL shader works too, but as Frode mentioned in another thread you maybe have to adjust your video settings a bit to make them work properly.
http://eab.abime.net/showthread.php?t=68242 |
26 March 2013, 23:15 | #14 |
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26 March 2013, 23:22 | #15 |
Autistic 'n IRN!
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Frode
Please add Super2xSaI as a shader to FS-UAE as it looks great and isn't such a hog as Hq2x. |
26 March 2013, 23:50 | #16 | |
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Quote:
(Btw, hog as in CPU hog? should hopefully not be a big problem since it runs on the GPU) |
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27 March 2013, 00:19 | #17 | |
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Quote:
added since first day but 2.2.0 was not ready when you announced it |
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27 March 2013, 00:23 | #18 |
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Ah, yes, FS-UAE 2.2.0 is only in the stable PPA (ppa:fengestad/stable). But FS-UAE 2.1.35 in the development PPA (ppa:fengestad/devel) is the same as 2.2.0 except for the version number. 2.1.35 will of course soon be replaced with 2.3.0
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27 March 2013, 01:16 | #19 |
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okay ! cool
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01 April 2013, 13:11 | #20 |
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I have just compiled FS-UAE 2.2.0 and started evaluating it to see if I can replace WinUAE (which I use both for gaming and playing with AmigaOS) with it. I think this is a great piece of software (I especially like the GUI), but there are, unfortunately, some WinUAE features I miss in FS-UAE:
- CPU type selection: 68000, 68010, 68(EC)020, 68(EC)030, 68040 or 68060 - FPU type selection: none, 68881, 68882 or 040/060 built-in - MMU enable/disable option - Z3 Chip RAM size - RTG memory size - enabling AKIKO chip on the non-CD32 hardware - Wazp3D soft3d support I haven't checked the AHI sound yet. Would it be possible to enable the user to specify some more emulation core options (I suppose the functionality - with the exception of soft3d support - is already there, it is just not exposed)? |
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