20 June 2011, 04:14 | #1 |
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Lee Hurley Productions
Lee Hurley Productions has almost finished coding Manhole in Amiga Basic. Manhole is to be 1 of the 4 games of the Game and Watch Gallery, based on Game and Watch Gallery Gameboy game, which I am coding in Amiga Basic.
Uploaded with ImageShack.us We are looking for people who would like to test the game. I think the minimum requirements are Kickstart 1.1 or higher 512KB RAM Please reply here if you would like to be a tester. Last edited by Ze Emulatron; 20 June 2011 at 04:33. |
20 June 2011, 05:38 | #2 |
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Yes, I'm willing to test it for you.
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20 June 2011, 06:27 | #3 |
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PM sent
Edit : it is just basic testing to check if it works properly and whether it is too easy / hard, the last game I released (puzzle slide) had a 5 minute time limit to solve but it didn't finish and ask if you wanted to play again when the time was up, it just kept on counting until the game was solved. Last edited by Ze Emulatron; 20 June 2011 at 14:47. |
21 June 2011, 11:33 | #4 |
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How do I switch between games "A" and "B"?
When first loading, various graphics tiles flash briefly at the top left corner of the screen. Things which might be limitations of AmigaBASIC or your compiler: It's possible to "rub out" the prompt messages, eg. the "input name" prompt. Window should relayout when it is resized, otherwise not much point having a resize gadget. Amiga-. or Ctrl-C gives an error message. "Quit" menu item should have an Amiga-Q shortcut. Menus are hard to read, maybe redefine the yellow pen as grey. Various things are different to original, eg. font, colours, "miss" display, "game over" message, missing "man falling" animation, sound, etc. but you would already know that, I assume. Suggestion: Not much point having "Play again (Y/N)", better to just have "press any key or press fire on joystick to play again". User can use window close gadget if they want to quit. |
21 June 2011, 13:34 | #5 |
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If the only "bugs" are cosmetic id like to have a play
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21 June 2011, 18:22 | #6 |
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Yes, only cosmetic, no serious bugs.
If you PM him he will probably send you a copy. |
22 June 2011, 01:06 | #7 | |||||
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It only has the one difficulty level at the moment
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I hadn't tried that, I think I can turn it off I'll See what I can do about that. That was my fault I was going to have the game be able to change to the colours, like what a Gameboy Colour can do, when the game was loading but I didn't implement it or remove the code for the colours. Quote:
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Thanks for the feedback, I'll get to work on it right away and try and make some changes. |
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22 June 2011, 01:42 | #8 |
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>That is it opening the images from the disk with the OBJECT command, capturing the image with the GET and putting it into an array closing the OBJECT and clearing the screen. When testing it with just the OBJECT command the images appeared to flicker a lot.
Maybe you could change the palette temporarily (eg. black and white -> background colour) while doing this so that it's not visible to the user. >I noticed that I think it is because of AmigaBASIC and the Code I used. I think I have an idea on how to fix it. One way would be to write your own input routine using INKEY$. >I was having trouble Amiga Basic kept saying it was out of memory when I was trying to run the program and would take me back to the code so I skipped adding some stuff. I'll see if I can add the proper stuff in. IIRC you can use the CLEAR command to increase the maximum size of programs. Eg. CLEAR ,50000. The comma is needed. The default is 25000 which isn't much. |
23 June 2011, 00:31 | #9 | |||
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I think I have changed most of the things you have suggested but I am only about 1/8 through making the falling animations. Last edited by Ze Emulatron; 23 June 2011 at 01:12. |
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23 June 2011, 03:48 | #10 | |
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Nice stuff.
Got some nice C=64 (or Speccy) flavor in there, hehe Quote:
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CLEAR 100000&,16384& But according to the CLI, there was still LOTS of memory available! (both chip + bogo) The solution? You need a CLEAR *before* loading the big'un. Once the memory reserved by AmigaBASIC itself to LOAD the program is insufficient, you can CLEAR as much as you want in your code, it won't work. What DOES work is to use a loader-mainmodule mechanism. So use myprogram-loader.bas to do your CLEAR stuff and then, in there, use another line to CHAIN into the main program, "myprogram.bas". This worked for me, and I could make the main program really big without ever running into problems. Of course you should not attempt to run "main" directly, this won't work - using the loader is a must. Last edited by andreas; 23 June 2011 at 04:09. |
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24 June 2011, 02:53 | #11 | |
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04 July 2011, 19:17 | #12 | |
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Yet you're doing something MANUALLY (by typing in CLEAR ,100000) whilst you could get things done automatically.
As I can get from your post by reading it thoroughly, I figure you "use CLEAR... before loading your program" so you already got aware of the fact that the CLEAR *in* your program code won't have any effect. (Which is a proven fact. ) Quote:
Maybe it was just me again, as I couldn't afford ANY of these compilers back in '89, hence I did run everything *in* AmigaBASIC (and thus had to find solutions for problems myself, with no compiler coming to my "rescue") Last edited by andreas; 04 July 2011 at 19:26. |
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03 August 2011, 06:05 | #13 |
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I have finished the coding for Manhole and the zipped adf can be found on the Lee Hurley Productions website
http://www.leehurleyproductions.free...s/manhole.html and in the zone at EAB. A big thanks to the testers lifeschool and Minuous. Manhole ADF System Requirements Kickstart 1.1 or higher, Note on Kickstart 1.1 if you try to save to a write protected disk the game will freeze 512KB RAM It uses a joystick in port 2 or the arrow keys and the spacebar. Last edited by Ze Emulatron; 03 August 2011 at 06:14. |
03 August 2011, 20:14 | #14 |
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05 August 2011, 16:49 | #15 |
Phone Homer
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This game is simple and annoyingly addictive worth checking out
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09 August 2011, 07:15 | #16 |
I hate potatos and shirts
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Me wants to check out!
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09 January 2012, 01:37 | #17 |
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Lee Hurley Productions has finished coding Minesweeper in Amiga BASIC.
Uploaded with ImageShack.us The game can be found on http://www.leehurleyproductions.free...nesweeper.html or in the Zone. I have also updated Puzzle Slide so it should be solvable everytime. Updated Puzzle Slide available from http://www.leehurleyproductions.free.../puzzlesl.html |
15 June 2014, 02:58 | #18 |
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In Manhole I can die while second man is still on my platform, how fair is that? I like title screen made with Amiga Basic and with speech synthesis. Pink may not be the best color as background.
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20 June 2014, 14:45 | #19 |
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20 June 2014, 23:52 | #20 | |
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I could I do, but not at the moment. I have another game I was working on that I would like to finish first, but it got delayed because I had to study. I finish my course on Wednesday (hopefully I don't have to do the last course again) and I should get my degree. I don't think it would be written in Amiga Basic, it would probably be in Blitz Basic. |
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