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#1 |
Moderator
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Sprites Database
even if this sub forum is really quite at moment, i still like to see a database for all Amiga sprites.
what do you think...i like to hear your opinions and suggestions about realizing this database... |
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#2 |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,809
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Yes - Also one of the things I find most difficult is working out the size, bitplanes etc
If the graphics have already been ripped - Could these details be logged This info can be useful ![]() |
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#3 |
Moderator
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how could this problem be solved ???
adding a txt file to each bmp file ?? and each sprite a bmp file ?? what could be the best solution...what do you like ??? HMMM: structure could be: 2bytes = HOL ID 2bytes = width in pixel 2bytes = height in pixel 2bytes = num of used bitplanes (depth) name of datfile would be the same as bmp file... Last edited by Joe Maroni; 02 June 2011 at 22:52. |
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#4 |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,809
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Not sure
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#5 | |
AMOS Extensions Developer
Join Date: Jun 2007
Location: near Cambridge, UK
Age: 44
Posts: 1,924
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Quote:
Surely the number of bitplanes (depth) can be done with 1 byte, and have a spare (alignment) byte afterwards which could be used for something else later on? Regards, Lonewolf10 Last edited by Lonewolf10; 02 June 2011 at 23:01. Reason: spelling error |
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#6 |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,809
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Dont Forget AM or ST
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#7 |
Moderator
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hmm...i thougt about finished rips...
it is not necessary to know how they were ripped... ![]() |
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#8 |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,809
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Could just write the info on the picture -Its useful for figuring what files have graphics etc but I guess if theres no intrest, not to worry.
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