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#1 |
Registered User
Join Date: Mar 2009
Location: UK
Posts: 457
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Thank you for EOB1 AGA
I wanted to say thank you to the developpers of EOB1 AGA
![]() Really great work guys, the automap is EXCELLENT, and i am having a lot of fun with the game. (now i am in level 3) Thanks also to Tony for Winuae ![]() |
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#2 |
Registered User
Join Date: Jan 2010
Location: Glossop/UK
Posts: 532
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It doesnt like Scalos?
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#3 | |
Moderator
Join Date: Sep 2004
Location: France
Age: 51
Posts: 4,277
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Quote:
![]() there are EOB2 AGA too ![]() ps: but there are some bugs to fix and some optimisations needed for better speed if all map is drown Last edited by CFou!; 24 February 2010 at 14:35. |
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#4 |
Registered User
Join Date: Mar 2009
Location: UK
Posts: 457
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Thx CFOU! for your hard work;
The map is slow to draw, but not much, it's almost unnoticable (using winuae) I haven't gone throught any major bug, all seems fine (i am in level 9 now) One thing that may be worth adding in the map is the keylocks positions (as there may be keylocks not related to doors, ex: in the level with kenuu eggs). but that's just beign fussy; Great work. |
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#5 | |
Moderator
Join Date: Sep 2004
Location: France
Age: 51
Posts: 4,277
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Quote:
for information an automap cheat code is inserted ![]() i think that 'a day' i'll update current version so keylock's suggestion is interesting |
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#6 |
Moderator
Join Date: Sep 2004
Location: France
Age: 51
Posts: 4,277
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i don't use scalos...
but an adaptation must be possible... i think is caused by original GFX & blitters accesses using workbench's library... if you can provide to me HDF with scalos & EOB AGA installed, i'll quickly test it but without promise of success by lack of free times |
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#7 | |
Registered User
Join Date: Sep 2010
Location: Glasgow
Posts: 24
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Quote:
![]() I've got a copy of this lurking on my WinUAE HD directory somewhere but I didn't know about the automap. How do I make it work! |
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#8 |
Moderator
Join Date: Sep 2004
Location: France
Age: 51
Posts: 4,277
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#9 |
Registered User
Join Date: Sep 2010
Location: Glasgow
Posts: 24
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Aye, got it working now. It's misbehaving, though. The colours for the character portraits have gone all wrong and it won't load the EOB_AGA file because it accuses my emulation of not having AGA (which is poppycock). What gives?
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