09 September 2010, 12:09 | #1 |
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whdload blobz
Hey guys.
Having an issue with whdload blobz, it crashes in random places. I made a dump and have attached it here for your viewing pleasure. Real A1200, specs are in my sig. Thanks |
10 September 2010, 15:02 | #2 |
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Anyone of the guys who downloaded the above spotted anything?
Or does anyone have a preinstalled version that works? Can only get to 2nd/3rd level on mine. Shame cause the game rocks |
10 September 2010, 23:18 | #3 |
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Just tried the zoned version and it works with a 'plain' WB 3.1 install on WinUAE with a 020, 2 MB Chip and 8 MB Fast config. Well, at least level 1-3 can be finished and 1-5 starts fine that way
Last edited by TCD; 10 September 2010 at 23:43. Reason: Added a s |
10 September 2010, 23:42 | #4 |
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Hey
Thanks for some testing TCD. As we were talking in irc I tried on e-uae with same specs as TCD on winuae, played without a problem. I then tried e-uae with my real miggy specs and got a crash going towards level 5. On my real miggy it crashes everytime between level 3-4. Real miggy specs are in my sig. Hope this helps someone, maybe its the 030 that is causing this? |
11 September 2010, 00:22 | #5 |
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A good test with WinUAE is using the 040, disable JIT and enable MMU. This will usually show the access faults.
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11 September 2010, 08:05 | #6 |
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Thanks for the hint Abaddon That config also works past level 3. Will ask Jimbo later and try to set the same config as his real Amiga.
Edit : Just tried it with 030, 64 MB Z3 Fast and 68881 FPU (taken from Jimbo's sig). Still no crash up to level 1-7... Last edited by TCD; 11 September 2010 at 08:21. |
11 September 2010, 11:47 | #7 | |
move.l #$c0ff33,throat
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Quote:
Doesn't mean anything since UAE is not a real Amiga. The cache is not emulated and thus it is perfectly possible for a game to work fine on UAE while it doesn't work on a real Amiga. |
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11 September 2010, 12:21 | #8 |
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StingRay is there anything I can do on my real machine to get more details on why its crashing? I thought about running snoopdos at the same time, but then thought I doubt that would help.
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11 September 2010, 13:03 | #9 |
move.w #$4489,$dff07e
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No, that wouldn't help Jimbo. Have you tried sticking the NOCACHE tooltype in there and giving it a whirl? Might help if it is a cache related problem.
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11 September 2010, 13:22 | #10 |
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11 September 2010, 14:24 | #11 |
move.w #$4489,$dff07e
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Good stuff. I'm sure you will find one of these outcomes:
1) Magically fixes everything. 2) Doesn't fix anything and makes it slow as hell. 3) Doesn't make any difference. |
11 September 2010, 17:30 | #12 |
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11 September 2010, 18:21 | #13 |
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Whats the error message?
Anyway does the game work ok using its own HD install? |
11 September 2010, 18:36 | #14 |
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Hey
The error is: Code:
Exception "TRAP #0" ($80) at $6BF34A14 (Task 'Initial CLI', ExpMem $E2A14) occured Also I don't think the disks HD install actually works, I tried this but it did nothing, may have been another reason for whdload, but I might try to just copy all the files across manually and see what it does. I will try without fastmem and by moving the files across from the actual disks. Cheers |
11 September 2010, 19:11 | #16 | |
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Quote:
Thanks for your help. That version of whdload does exactly the same thing. Not sure about MMU? I just added MMU as a tooltype but when running blobz this then makes the machine restart. Hope this can help |
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15 September 2010, 21:00 | #17 |
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Can anybody else please test this on a real A1200 please?
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15 September 2010, 21:19 | #18 |
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16 September 2010, 13:49 | #19 |
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16 September 2010, 14:09 | #20 |
Longplayer
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I just finished trying on my A1200 BPPC 040, 6 levels, and seems to be going ok. I quit and restarted and got some weird graphic annomaly going through the centre of the screen, but game played ok.
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