28 May 2010, 01:25 | #1 |
CaptainM68K-SPS France
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Ronald Pieket-Weeserik found !
I have found Ronald Pieket-Weeserik on Facebook
My god if you like at him in 1991 he is slim, and nowadays he is a culturist !!! http://www.facebook.com/ron.pieket |
28 May 2010, 01:27 | #2 |
CaptainM68K-SPS France
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28 May 2010, 01:50 | #3 |
CaptainM68K-SPS France
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28 May 2010, 08:28 | #4 |
Demoscener
Join Date: May 2006
Location: FR
Age: 54
Posts: 460
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Hi Denis,
This is great finding. Any chance you could ask Ronald his email address? I'd love to interview him for AMP. cheerio |
28 May 2010, 11:01 | #5 |
CaptainM68K-SPS France
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you have a facebook account ? than send him a message !
Or easier : you post on the sales curves lombard road years group, it's publicly open ! |
28 May 2010, 18:16 | #6 |
Demoscener
Join Date: May 2006
Location: FR
Age: 54
Posts: 460
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Oh yeah, I'll do that
thx for the help |
02 June 2010, 06:22 | #7 |
CaptainM68K-SPS France
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Ron has answered to me :
Ron PieketJune 2, 2010 at 2:09am Re : Rodland and ninja warriors Thank you, Denis. That is such a kind thing to say. I have very fond memories of working on the Amiga and Atari ST. I worked on those titles with programmer John Croudy, and artist Ned Langman. Both are on Facebook, and in my friends list. As engineers, we had no direct contact with Taito or Jaleco. But we did receive some diskettes with the original graphics files, sound effects, and sheet music. We would then process the graphics so that it could be used on the Amiga and Atari ST. We never had any of the original Japanese source code, so the code and gameplay were always recreated by us, by playing and observing the coin-op machine. Greetings from Los Angeles. -Ron. |
02 June 2010, 19:50 | #8 |
CaptainM68K-SPS France
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another answer from Ron : Hi Denis. I left the Sales Curve after Super SWIV. The Renegade/DD2 game you mention (the combatribes) must have been started after that. I have no recollection of it.
I love "Daddy Mulk" (Ninja Warriors theme), back then and still now. I think it was (and is) one of the best arcade machine tunes, and I had a lot of fun recreating it on the Amiga. (As an aside: I really like Japanese techno pop, such as YMO, Towa Tei, Ken Ishii) The Amiga had several special chips that gave it more power than the Atari ST. But programming these chips made programming for the Amiga much more complex. The Atari ST was much more straightforward to program. For me, its complexity gave the Amiga hardware a lot of personality and depth. It also had a well-designed operating system. I learned a lot from programming the Amiga. I remember it quite well. I found the Atari much less interesting, and hardly remember it at all. -Ron. |
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