05 February 2010, 05:11 | #1 |
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The Retro Remix Amiga Game Making Competition
Hi everyone!
Due to the overwhelming success and response to the Festive Amiga Game Making Competition, the team at Underground Arcade has decided to host quarterly competitions which means you will be given the chance to enter four different Amiga game-making contests each year and win some amazing Amiga prizes! So, are you ready for it now? Our next competition theme is... RETRO REMIX! The challenge is to remake any game you like for the Amiga. It doesn't have to be an exact remake or clone of the original game, but could be more like a "Deluxe" or "Lite" version, or perhaps a sequel. This time you'll have two months to complete your entry, starting now. All of the entries must be uploaded and ready to play by March 31st 2010. We will be announcing the full list of really cool prizes over the next few weeks so stay tuned! I can say that the prizes we have so far are really fantastic! I would like to thank everyone who has contributed to this competition's prize pool and if anyone wants to donate any more prizes, please let me know by private message or email, thanks! The rules of this "Retro Remix" competition are here: 1. This time, we're giving you two months to work on your game. If your game isn't finished by the end of the time limit (March 31st), upload it anyway but have at least one playable level or a demo of the game completed. 2. The game you make for this competition must be playable on either classic OCS or AGA Amigas. This way, it'll reach more people who have classic hardware, or have access to UAE. If you want to port your "remixed" game to another system - AROS, MorphOS or OS4, feel free to as long as your final competition entry will work on a classic Amiga. 3. The game you "remix" must be based on an already existing game on any system (including Amiga) and you must clearly state in the ReadMe file which game you are basing it on too. 4. Ripped graphics are allowed, but keep in mind that enhanced or new graphics can sometimes improve your chances in the competition. Feel free to use any software you like to create your game, including the use of game editors such as Backbone, SEUCK, GRAC/GRAAL or program it yourself if you like. If you need any help getting started on your game, please let us know and we'll try our best to help you. If your talent lies mainly in one particular field, such as music arrangement and composition, or perhaps you're a coder or graphic artist who doesn't feel up to creating an entire game on your own, why not consider teaming up with others and sharing the prizes. Post away and let people know about your skills and ideas, and maybe there'll be someone else who wants the help you have to offer. That's all for now! Good luck everyone and don't forget to keep checking back for news on prizes and more! Last edited by Cammy; 25 February 2010 at 20:44. |
05 February 2010, 13:43 | #2 |
It's all in the reflexes!
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Why do not extend the deadline for this summer instead. 2 months is a very short deadline !
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05 February 2010, 17:08 | #3 |
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It's already Summer.
Last edited by Cammy; 25 February 2010 at 18:37. |
05 February 2010, 21:38 | #4 |
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05 February 2010, 22:04 | #5 |
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Wow!!! sounds great this contest!!! I will contribute with a remake of my MSX favourite game
also, I think that four contests every year is too much. Two would be great. I hope this time participe a lot of people! Greets! Juan |
05 February 2010, 22:30 | #6 |
It's all in the reflexes!
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05 February 2010, 22:35 | #7 | |
It's all in the reflexes!
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Quote:
And which MSX game do you plan to remake (Knightmare please !!!!) ? |
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05 February 2010, 23:24 | #8 | |
AmiEmulators coder
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Hi Jack!
Yes, I am. (AmiMSX, AmiMasterGear, AmiGameBoy, AmiNES and AmiPC-Engine) http://kung-foo.dhs.org/zener/AmiEmulatorsWeb/ Quote:
Greets! Juan |
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06 February 2010, 02:57 | #9 |
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Yes, I live in Australia. I KNOW not everyone lives here, but as someone who lives in the Southern Hemisphere it gets annoying when people from the Northern Hemisphere refer to times of the year in seasons rather than months, assuming that we all live in the same hemisphere. It's almost as annoying as those who say good morning to everyone on an IRC channel when half of us are in the afternoon or evening. I've probably blown my chances at getting this competition going here now because of this, but I needed to get this out.
Juan, thank you for offering to get involved. The reason for having four contests each year is to give people more of a choice in themes, not everyone will be interested in each theme (some people hate Christmas so wouldn't have been interested in that last competition). It's also because we don't want interest to diminish over several months. I'm sorry I can't please everyone, but you're under no obligation to enter this stupid competition. Last edited by Cammy; 25 February 2010 at 18:37. |
06 February 2010, 06:38 | #10 |
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2 months should be enough to provide at least a 1 or 2 levels demo of a big game (more by lowering overall quality).
You can still propose several themes / competition to choose from. |
06 February 2010, 10:15 | #11 |
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Wasn't the last competition only two weeks?
Seeing the standard of games produced in that time I think it'll be interesting to see what people can do with a longer timeframe. |
06 February 2010, 11:46 | #12 |
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Here's the thing, Cammy... once again, the idea is much appreciated and I would love to give it a try, but I'd like to know, will the winners be decided by an open web page vote again? If that's the case, I'm afraid I will have to pass. It would be so much more fair if a small committee of respected EAB members (or other Amiga 'experts' you may have in mind) voted on the games instead.
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06 February 2010, 12:20 | #13 | |
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Hi Cammy!
Quote:
In this form, I think that it is important to know the objetive of every one with a reasonable time in advance. My friend Carlos Peris (Tracker hero coder) don't like very much the idea of a remake in two months, but he likes make an original game in six months. So, it is important to know the objective of the next contest soon (in my opinion) then he can work in the second contest now Please, it is only my point of view. I think that Arcade Underground knows what does. Juan |
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06 February 2010, 13:30 | #14 | ||
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The game making is open to everyone for making games to be playable by everyone so why wouldn't everyone get the chance to then vote on the games they play? An open democracy is surely the fairest voting system. Quote:
I initially thought this might be too short a timeframe for making a game by coding it from scratch but I think hitchhikr is correct - it's enough time to get a level together at least and then something promising could always be taken further separately. |
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06 February 2010, 16:03 | #15 | |
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Who in the right mind wouldn't have faith in the result of a committee of, say, TheCyberDruid, killergorilla, s2325, Akira, Zetr0, and Graham? Hell, I'd trust that committee to rule my country.
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I'm not saying that you are wrong and I am right, I am only explaining why I would personally prefer a committee to a public vote. |
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06 February 2010, 16:29 | #16 | ||||
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06 February 2010, 16:42 | #17 |
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I think the problem is that if the open vote is on some rating website and there's a prize involved, someone's bound to find a way to stuff the ballot using dynamic IPs or whatever...
An open vote in a forum would make that kind of abuse easier to spot, if the winner gets most of their votes from newly-registered accounts. Plus it's still a public vote. |
06 February 2010, 17:59 | #18 | ||
It's all in the reflexes!
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Quote:
Wow ! That's amazing ! I still play with your emulators, I have just completed Konami's SD Snatcher. I'm AmiMSX registered user no.30 ! I tought you left the Amiga scene after you made your emus freeware, I'm glad to see you are still in the Amiga comunity. Will you work again on your emus one day to fix some little and very rare bugs (I'm dying to play Ys on the AmiSMS, but this one does not work ) ? Quote:
Anyways, good luck with your game ! |
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06 February 2010, 20:49 | #19 | |||
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06 February 2010, 22:35 | #20 | ||
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Last edited by pmc; 07 February 2010 at 12:31. |
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