10 December 2009, 08:39 | #21 | |||||||
son of 68k
Join Date: Nov 2007
Location: Lyon / France
Age: 51
Posts: 5,355
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Wow, some people at last ! I felt sooo alone in here...
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But this is the original game, not the extension (yet). Note that it'll work with foreign data files (making the game half english, half the other), even though some problems have been reported with polish national characters. Quote:
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Would a "skip intro" option (that one's easy to add) suit you ? Quote:
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If you have a few bugs, please report them. Quote:
Besides, two channels aren't enough for SFX when moving outside (4 are often needed). Now I would certainly prefer Protracker. No musician in here ? |
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10 December 2009, 11:16 | #22 | |
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 48
Posts: 3,839
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Don't worry, you're not alone, mate
Although I probably can't do much (or anything ), could you make the source code available? Just for fun? That's as dirty as a sewer, good job those programmers did Not needed if there's only a single anim name different. Quote:
If possible (read: easy enough to do) it would be a good idea to add this as an option. That way if people want to resample the CD audio and use it with the game, they can, without it being mandatory to do (that would be a bad idea indeed). Also, CD audio resampled to 28 KHZ 16 bit stereo sounds really good when you use proper software to do it, much better than Protracker will sound, so please consider it. |
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14 December 2009, 09:11 | #23 | ||
son of 68k
Join Date: Nov 2007
Location: Lyon / France
Age: 51
Posts: 5,355
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Many programs behave like that, you know Quote:
Besides, the game is already constantly hitting the hd and I don't want to add streaming audio on top of that. |
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14 December 2009, 17:53 | #24 | |
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 48
Posts: 3,839
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Four megabytes? I'll pass for now
Yuk And what the hell is so difficult about shutting down the program properly when mandatory files aren't found? I mean, what the f Quote:
In that case, it might not be such a good idea after all. |
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17 December 2009, 16:45 | #25 |
son of 68k
Join Date: Nov 2007
Location: Lyon / France
Age: 51
Posts: 5,355
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I have made an achive containing the .SMK that are missing in the GOLD edition of HOMM2 and needed here :
http://meynaf.free.fr/tmp/homm2-gold-smk.lzx |
28 December 2009, 20:00 | #26 |
son of 68k
Join Date: Nov 2007
Location: Lyon / France
Age: 51
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Release 0.2 is out now. Check the readme for bugfixes.
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28 December 2009, 23:52 | #27 |
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Location: Tachov / CZE
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oh perfect, I must go and test it
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05 January 2010, 18:19 | #28 |
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Location: Zagreb, Croatia
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@ meynaf
I've tried your homm2 0.2 engine and encountered a bug. When I press end turn button game exits with following message: Pas pu ecrire fichier games/AUTOSAVE.GM1 I wasn't able to test game much because there isn't much to do in 1 turn. I did try the game on my real Amiga 1200 with blizzard 040/40, 32 MB Fast and it was sluggish but that's probably due to FFS. Much bigger problem is usage of interlaced screenmode which is flickering really bad on my tv, unfortunately my flicker fixer died so I'm stuck using tv. I would like to note my appreciation for your work homm is one of those jewels that never made it to amiga even tho it would run well on it. Regretably there are quite a few very good pc games like that that we never got to play. Hopefully you'll continue to improve engine until it's perfect. Regards, zk Btw. I've tried to send bug report to your mail address but it bounced as spam. |
06 January 2010, 10:10 | #29 | |
son of 68k
Join Date: Nov 2007
Location: Lyon / France
Age: 51
Posts: 5,355
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Quote:
You must have a games/ directory, and it must be writable - and the disk not full, of course. About FFS, try using the AddBuffers command, e.g. addbuffers dh0: 4000. This eats memory, but could help. |
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06 January 2010, 12:06 | #30 |
Registered User
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Location: Zagreb, Croatia
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Thanks. You were right, game exited because there were no games
directory. It would be a good idea to add this piece of information to read me file. Addbuffers also helped, game was much smoother. zk |
06 January 2010, 12:18 | #31 |
son of 68k
Join Date: Nov 2007
Location: Lyon / France
Age: 51
Posts: 5,355
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My mistake, I forgot to talk about the saved games dir in the readme
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16 September 2011, 14:41 | #32 |
Global Caturator
Join Date: Aug 2004
Location: Porando
Age: 43
Posts: 6,107
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Cool stuff, tested it out a bit today on my real A1200 with a Blizz 030/50MHz 32MB.
It didn't want to work with a RIP version where the movie files are 0 bytes in size. The original game works with those. The movies are flashing like hell, my eyes hurt. The ingame graphics are quite enjoyable, especially on a CRT tv with a super high-tech blur intensity option. Even though some fonts are hard to read. The gameplay is quite-quite, almost there, moving on the main map could be a bit faster. The game exited when I pressed the cursor option in the options. PS: Would it be perhaps possible to convert & implement the music as raw IFF stereo samples playing in the background? There aren't that many in-game sounds anyways, so 2 channels left for those is more then enough. |
17 September 2011, 11:59 | #33 |
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Location: France
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Homm 2 is a great game, loved it !
But my favorit game will always be Homm 3 !! The best game ever made for me, especially with the fan made W.O.G. expansion that puts it to 3.5 I play a homm3-wog game, on a large random map, alone against 7 oponents who are together, on impossible difficulty, with random heroes (for me too), almost everyday. I win arround 30% of these games, I don't reload if i do a mistake. For me it's a real fun challenge, like chess to others i guess |
19 September 2011, 08:33 | #34 | ||||
son of 68k
Join Date: Nov 2007
Location: Lyon / France
Age: 51
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I'd have prefered the midi files being converted to regular protracker. If you want, i can send them to you. Some other coder could also do a direct cd track replay, for those who have original cds (personnally i no longer have a cd drive on my a1200). Strangely, having tried HOMM3, i still prefer HOMM2. Matter of taste perhaps, but units seem more "logical" to me. |
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19 September 2011, 09:09 | #35 | |||
Global Caturator
Join Date: Aug 2004
Location: Porando
Age: 43
Posts: 6,107
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Perhaps you could implement some fast 8 channel sound mixing into the game's engine? TFMX? DigiBooster? I dunno, I'm just guessing, not a programmerer I am... Quote:
Besides, Don Adan asked me some time ago to convert them and I asked for help here: http://eab.abime.net/showthread.php?t=43470 but not much came out of this... Perhaps ask the people at AMP forums? Quote:
Well, I did get a PC pretty late, in December of 1998, but played the heck out of HoM&M2 for a good few months. And then blam! - HoM&M3 came out, where everything looked, sounded (hell yeah at the bass tune at the Necromancer's place ) and played better. |
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19 September 2011, 09:33 | #36 | ||
son of 68k
Join Date: Nov 2007
Location: Lyon / France
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Of course, if we had 8 hardware channels it would be different Quote:
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20 September 2011, 00:35 | #37 |
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Join Date: May 2006
Location: Paris/France
Age: 52
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Where are the XMI/MID files ?
-- never mind Last edited by Asle; 20 September 2011 at 11:23. |
20 September 2011, 19:05 | #38 |
Registered User
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This project sounds interesting, how is it going had it stop?
Is there anything I can do to help with test it. I have a classic desktop A4000 with 060 (MMU+FPU) and 144MB fastmem and gfxcard 4MB. About the audio, as I remember there was also a midi player for amy then simple just use the .mid files - have forgotten the midi player name, maybe others have source or know which one. Maybe I should check that out. |
22 September 2011, 09:50 | #39 | |
son of 68k
Join Date: Nov 2007
Location: Lyon / France
Age: 51
Posts: 5,355
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XMI are inside HEROES2.AGG file.
It's somehow stopped due to laziness. But i'll return. Quote:
No player that i found plays that correctly, even GMplay (plays them but ugly result). And Timidity always refused to work on my machine. |
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14 January 2012, 18:00 | #40 |
Registered User
Join Date: Jan 2003
Location: norway
Posts: 93
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WOW, impressive project.
Didnt know about it before now. As for Timidity, it works fine but its a bitch to set up, i am sure we can find time and space to help you install that if it so be. |
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