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#221 | |
Registered User
Join Date: Aug 2009
Location: UK
Posts: 23
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Quote:
The strange thing is, when I load the dd-before state (fresh start of winuae), the colour bars don't disappear. To be clear, when the colour bars do disappear, they were present when the cube first appeared, then disappear as the cube grows. Last edited by JohnF; 06 September 2009 at 01:46. |
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#222 |
CaptainM68K-SPS France
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#223 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,570
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#224 | |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,570
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Quote:
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#225 |
Registered User
Join Date: Aug 2009
Location: UK
Posts: 23
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New statefiles attached that both show the problem (also tested these on a separate/older XP SP3 machine, same result once I remembered to set Best Compatibility).
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#226 |
I Identify as an Ewok
Join Date: Jul 2001
Location: North Lincolnshire
Age: 45
Posts: 2,356
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I recieved Oscar V2 in the post this morning. Its brand new as well which is pretty amazing. Not a scratch on it! Anyway just thought I'd let you know that this version works perfectly using the latest beta. Seems this V2 doesn't suffer from the same slow-motion effect in WinUAE, unlike the V1 which have. The palette change works correctly and CD music plays during the levels. Great stuff!
![]() The only small problem I noticed was that the CD music started a tad early before you get to the level screen. Its only early by a couple of seconds or so and this probably occurs on a real CD32 anyway. It seems like a good stable beta at the moment! ![]() |
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#227 | |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,570
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Quote:
This won't be fixed. At least not until some other program is found the can be debugged more easily. (this isn't simple blitter directly corrupting some data) It may be "bug", CD audio seek delays (CD32 CD seeks are really slow, can be more than 1 second..) and CD audio fades are not emulated. |
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#228 | |
Registered User
Join Date: Aug 2009
Location: UK
Posts: 23
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Quote:
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#229 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,570
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#230 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,570
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http://www.winuae.net/files/b/winuae_2000b14.zip
Beta 14: - added very basic MMU statefile support - and more MMU compatibility updates (LINK, RTD, CMPM) - FTRAPcc fix from Aranym (I guess nobody uses this instruction..) - MMU access error instruction restart update, Linux really works now but is quite useless because there is no hardware cdrom or network emulation.. - CD32 pad default mapping RWD and FFW swapped - non-CE mode blitter timing fix (blitter timing got better few betas ago but it was less compatible because cpu is not slowed down..) - bsdsocket MSG_WAITALL really works now - added "value must change" debugger memwatch mode (C) - another reading write-only (or more like "read-only") register update, reading 0xDFF000 always returns whatever was left on chip bus. Only on OCS chipset and only 0xDFF000 (BLTDDAT) does this. Correct fix for Codetrash. This demo has really "fun" bug, it does cmp.b #$30,$dff000;bne.s loop (should be $dff006) and this comparison only succceeds because of 0xDFF000 special case AND because module player is running and there is at least one audio sample with value of $30! (unbelievable, isn't it?) |
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#231 |
I Identify as an Ewok
Join Date: Jul 2001
Location: North Lincolnshire
Age: 45
Posts: 2,356
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When I start emulation using any of my configs the first thing to pop up is the WinUAE debug window.
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#232 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,570
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#233 |
Old retro god.
Join Date: Apr 2002
Location: Northolt, West London
Age: 62
Posts: 858
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Same here, if you load up as an A500 you can't even get rid of the debug window, I had to shut the task down. I deleted the stored registry setting and it's the same.
Rescanned the roms, the same.. A1200 mode sends it straight to the debug window, A1000 mode does not even boot |
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#234 |
Old retro god.
Join Date: Apr 2002
Location: Northolt, West London
Age: 62
Posts: 858
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oops...ignore last
EDIT: Redownloaded 3 times and same thing still...I'll try a shut down and a clear cache incase it's that.. EDIT 2: Fine now, must have been the cache being saved.. Last edited by Mclane; 09 September 2009 at 19:53. |
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#235 | |
Registered User
Join Date: Aug 2009
Location: UK
Posts: 23
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Quote:
Day of Reckoning/Digital (DDC0E168): In the credits/end part, a black horizontal line appears towards the bottom of the screen (first visible when spaceship comes on screen) in b10 through b13. No black line in b9 and earlier (tested back to b2). I can't tell what happens in b14 as the demo Gurus after the 'firework with a trail' - log attached. |
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#236 |
Registered User
Join Date: Aug 2009
Location: UK
Posts: 23
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Another example of a horizontal black line can be seen in Speedball 2 (IPF 180 - C9BF9330), on the intro screens, in b4 through b14. The line starts twitching when 'LOADING GAME'. No black line in b2 and b3.
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#237 | |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Quote:
... Picture bobbing 1 rasterline up and down If not then please ignore my comment. |
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#238 | |
Registered User
Join Date: Aug 2009
Location: UK
Posts: 23
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Quote:
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#239 |
Banned
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Could anybody try, in WinUAE beta
Lancelot and/or Gnome Ranger WHDload slaves with cycle exact enabled, plz ? I am currently suspecting a possible bug with cycle exact enabled, but I can't really say which side it is : WHDload or WinUAE. Left of the cursor, you may notice some letters getting truncated. It doesn't happen with Cycle Exact unticked AND it doesn't happen when simply loading the ADF of that game from the WB. If you need me to post about this in prb games or in another section, just let me know. This not aimed at distracting the cycle exact supporters to use this setting extensively, as it may not induce any noticeable errors for other types of games. Last edited by NewDeli; 07 December 2009 at 14:51. |
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#240 |
Banned
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Since I have my CD32 config. ready to roll, I thought I could fire Oscar v2 ISO (also holds Diggers) for a few seconds, and apparently, it's working fine. Seems the Amiga game developers never got tired of coding colorful jump'n'runs
![]() @Steve I guess it's my turn to send you a CD32 config if you still have issues with it ![]() |
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