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#1 |
Needs a life
![]() Join Date: Jan 2008
Location: England
Posts: 1,707
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Cybervision 64/3d repair (macro pr0n for Z and others)
I bought a faulty CV64/3d from Jiffydos on amiga.org. It had been buchered by someone packaging it back to back with another card, so had scratches on the PCB...
From a quick inspection, 3 pins on the s3 chip were also duffed in: they were shorting to other pins, and they were disconnected from their pads. These were *damned* fiddly!! Scalpel and a fine pointer thingy (technical workshop term there) were employed. Then the PCB... Two bits were easy. The last one was a complete sod! About 5mm was missing completely, and running close to 2 other traces. By close, I mean that all 3 were within 1mm which is right at the tolerance of my eyesight, skill and patience! The scandoubler works, but only when it is being physically bent in a particular way suggesting a dry joint or similar. I've removed the VGA connector and checked everything: one SMD device has no continuity over it. Other similar devices show <1ohm resistance. The one in question is on the bottom of the board, just to the right and above the right edge of the edge connector... I'm guessing that this is a ferrite bead, but any ideas how to find out what its impedance at a certain frequency is? |
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#2 |
A-Collector, repairments
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looks more like plain fuse to me
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#3 |
Needs a life
![]() Join Date: Jan 2008
Location: England
Posts: 1,707
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Thanks Chain. It's currently replaced by a strand of wire
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#4 |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,473
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Is it now fully repaired?
If you live anywhere in the Oxford area I could arrange for some help. |
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#5 |
Needs a life
![]() Join Date: Jan 2008
Location: England
Posts: 1,707
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Thanks Alex. The main board is now perfect, but the scandoubler is needing a new VGA PCB connector... And possibly the right SMD component, but I've simply put a wire across the 2 terminals
![]() I'm in West Yorkshire, not really near Oxford... But thanks for the thoughts! |
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#6 |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,473
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Can any games on the Amiga use the 3D deceleration of the S3 Dirge on the CV64/3D?
Are there 68k versions of software that uses Warp3D or are they all PPC? ADescent68k : Amiga Descent for 68k & Warp3D BlitzQuake_68k : GLquake & GLqwcl for 68K & Warp3D These were the only two I could find, 5fps no doubt? Oooo Vague Diskmag for 68k Warp3D AND Payback Warp3D also... I wonder what that's like? Last edited by alexh; 07 May 2009 at 22:29. |
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#7 |
Needs a life
![]() Join Date: Jan 2008
Location: England
Posts: 1,707
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I realise there's two threads going on here, so apologies for that. This is for the pictures
![]() Anyhow, I've soldered my new VGA connector on and simply bridged the bead... SUCCESS! Happy Chiark here ![]() |
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#8 |
Amibay Senior Staff
Join Date: Feb 2008
Location: Cardiff / Wales
Posts: 1,302
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Nice one my friend
![]() Told you it would be OK to just short it... ![]() TC ![]() |
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#9 |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,473
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Install the latest Warp3D and see if anything is worth running
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#10 |
Doogster
Join Date: Dec 2007
Location: Dorset
Posts: 1,069
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Nice result mate
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#11 |
Registered User
Join Date: Sep 2008
Location: Sesimbra/Portugal
Posts: 1,462
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No butter fingers for you for sure! Excellent job and hope that you can enjoy your Cybervision fully!
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#12 |
Needs a life
![]() Join Date: Jan 2008
Location: England
Posts: 1,707
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Thanks for the kind words
![]() Yes, I'll see what I Can find for Warp3d, however I don't have a PPC, merely a warpengine 40 |
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#13 |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,473
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There are 68k versions of the demos and games I mentioned linked above. You should see some hardware 3D screens if you're lucky.
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#14 |
Needs a life
![]() Join Date: Jan 2008
Location: England
Posts: 1,707
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Cor
![]() Thanks, I'll take a look! |
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#15 |
Registered User
Join Date: Mar 2004
Location: finland
Posts: 1,844
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Probably Descent at 320x400 is the only one that works somewhat well when on over 320x200/240 screens.
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