08 January 2008, 01:08 | #21 |
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Yea well, the whole digg thing didn't work out. I feel a bit cheap trying to cajole people to "digg" it.
My biggest question was "where was the money?" lol |
08 January 2008, 01:12 | #22 | |
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08 January 2008, 10:11 | #23 |
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Hi Ray... sterling work so far been watching on the sidelines with interest
What`s the possibility of these remakes being ported? to... say..... the GP2x? |
08 January 2008, 12:49 | #24 |
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If you need to get in contact with David Lowe, the original musician for Carrier Command, I got talking to him last year. He now writes chart music with his daughter, Holly Jazz Lowe, who is a lead singer & musician in her band "Like a thief".
Dave "UncleArt" Lowe was one of the first games musicians to produce studio quality music for video games. They were usually bundled as an Audio Cassette tape together with the game. Shame that it was the pre-CD era, even with a decent cassette deck, exotica were not able to preserve the music as good as it could have been Maybe UncleArt has the studio tapes? Last edited by alexh; 08 January 2008 at 13:00. |
08 January 2008, 17:42 | #25 | |
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There was a big Carrier Command thread in comp.sys.amiga.games around November and while it is also one of my favourites, a slight flaw is that once you suss out that 7 or 8 air-to-ground assassin missiles can take out an HQ, you have no real motivation to use any of the other cool equipment - the Walrus vehicles, the virus bombs, off shore Carrier bombardments etc. Why bother if you can do it all quicker and more easily with a Manta or two. With a tweak or two (or several) this could be addressed, improving the tactical depth and presumably gameplay. |
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21 February 2008, 22:02 | #26 | |
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Perhaps if you could reverse the carrier up to the island sufficiently, but in the remake, the islands wouldn't be as simple as the original - there would be undulating terrain as well as the islands being considerably larger. The carrier arsenal would only be capable of establishing a beach-head in my plans, so that would never have been an issue. Perhaps the mantas could venture far enough inland, and maybe the a tomahawk could take out the odd hospital, but all these things need to be taken into account when tackling a game of this potential. |
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21 February 2008, 22:05 | #27 | |
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21 February 2008, 22:07 | #28 | |
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The Robotron remake is done with Delphi and the I, Robot is using Dark Basic Pro |
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21 February 2008, 22:10 | #29 |
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