30 September 2007, 15:03 | #1 |
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Join Date: Apr 2007
Location: Poland
Posts: 337
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Problem with Dyna Blaster + Kaillera
I'm using Kaillera client version 0.8.22 and I made hdf image with WHDLoad 16.8
version of "Dyna Blaster" game - downloaded from www.whdonwload.com. And I have problem when I start a game without second player connected in two players mode or even in one player mode (I didn't find anyone to test a two player game yet) and press SPACEBAR or ESCAPE - game exit to workbench and show error "DYNABLASTER has a checksum error on disk block 4071" How to fix that? And one interesting tthing is sometimes game works fine and this error do not show. I tryed using readonly and readwrite propety for my hdf image but when image was readwrite when I press esc or spacebar game exit to WorkBench without any error. I also try mount game as Directory but Kaillera shows warring about desynch when using Directory filesystem. My startup-sequence looks like this:: Code:
echo *** DYNABLASTER FOR KAILLERA HDF MADE BY OLESIO *** echo echo echo assign ENV: Ram: cd dh0:DYNABLASTER c:whdload slave=DynaBlaster.slave PRELOAD Sensible World of Soccer 96/97 from www.sensiblesoccer.de to make my own version of Dyna Blaster online. If someone want to check my version please download and unpack http://skorski.net/~oles/db/dyna_blaster.rar EDIT: at above address I uploaded new version of online Dyna Blaster with two *.bat files to run, dir_version.bat runs FILESYSTEM version of game and hdf_version.bat runs HARDFILE version. When I run filesystem version and exit and later I run a hardfile version games do not crash when I use Escape or SpaceBar keys. I also downloading BigPackVol3 form torrent at http://amigaonline.pspuae.com to check included Dyna Blaster version, but there is only one seeder and I have very slow transfer. Last edited by olesio; 30 September 2007 at 17:05. |
01 October 2007, 01:11 | #2 |
Registered User
Join Date: Apr 2007
Location: Poland
Posts: 337
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Edit: I fixed - probable seting "NoWriteCache" in S:WHDLoad.prefs help, but
right now I have next problem. I tested my version of Dyna Blaster with friend and game chat (F11 key) work strange, the text after typing stay on screen and looks like on the picture (look at bottom of picture). Is any way to fix this? EDIT: I downloaded Amiga.Online.Big.Pack and Dyna Blaster have the same problem with chat, so it is a game fault and uses can nothing to do with this. Last edited by olesio; 01 October 2007 at 08:26. |
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