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#41 |
Registered User
Join Date: Feb 2005
Location: montreal / canada
Age: 47
Posts: 722
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thanks to give me some feedback
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#42 |
Zone Friend
Join Date: Dec 2005
Location: Germany
Age: 38
Posts: 73
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![]() but wouldn't it be better when the sfx is prioritized so that the music is interrupted when sfx is about to be played ??? |
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#43 |
CaptainM68K-SPS France
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I think i have found a solution for the midi files of day of the tentacle.
If i convert the music files with the quality you want, will you try to support 8svx amiga IFF to load files ? if yes, we have a deal ^^ ! http://download.abime.net/zone/1.zip Last edited by dlfrsilver; 24 January 2007 at 01:30. |
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#44 |
Registered User
Join Date: Feb 2005
Location: montreal / canada
Age: 47
Posts: 722
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did you sample it on your pc ? it may be interesting giving it a try....but i cannot use direct samples (i tried to implement a sample player in c, it was really a pain...)...but if you will to segment your sample in 13/14 samples of 64k then make a module out of them playing them in sequence, you just need to rename it to 1.mod and substitute game file 1.mod by yours...the only trouble i see is that it will consume a lot more chip memory than regular modules..if you have the patience, check it for first module and if you're successfull i may help you segment the samples to make modules out of them...good luck!
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#45 |
CaptainM68K-SPS France
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plain 8svx files are standard to use on amiga..... must try to find a 8svx
replayer to add to Day of the tentacle.... MOD is shitty, and did you see that it only use 1 channel ?? you'll have then the possibility to have FX ^^. |
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#46 |
Registered User
Join Date: Feb 2005
Location: montreal / canada
Age: 47
Posts: 722
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yes i know that..but as i explained earlier i'm not really good at amiga programming, i'm just able to patch some c existing code...
once again i tried to reuse the original sfx engine available in the scummaga code i started from but it was conflicting with the mod player library i used regarding audio.device (of which i do not know anything)... to be honest i'm quite happy with playing my last release on my 1200 and don't think wife and 2 young kids (3rd coming) would allow me to spend some more time on amiga dev (i have been quite busy doing it last summer and it cost me a lot of brownie points ![]() but as said earlier, if someone is interested in this project, i would be more than happy to share source code....and yes i think you idea is good and the project realistic, if you can get all musics into one sample then you can play other samples on the 3 other available channels...i'm sure someone mastering SDL libraries and 8svx format in amiga C could perform that easily....but unfortunately i'm not one of them.... ![]() |
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#47 |
Registered User
Join Date: Mar 2007
Location: Mallorca,Spain.
Age: 44
Posts: 1,154
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That fantastic which this one great game to the Amiga has converted, where I can obtain it please?
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