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Old 25 September 2006, 16:16   #41
pbareges
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thanks to give me some feedback
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Old 25 September 2006, 23:33   #42
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nice one!!! thanks!!!!
but wouldn't it be better when the sfx is prioritized so that the music is interrupted when sfx is about to be played ???
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Old 24 January 2007, 01:01   #43
dlfrsilver
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I think i have found a solution for the midi files of day of the tentacle.

If i convert the music files with the quality you want, will you try to support
8svx amiga IFF to load files ?

if yes, we have a deal ^^ !

http://download.abime.net/zone/1.zip

Last edited by dlfrsilver; 24 January 2007 at 01:30.
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Old 24 January 2007, 02:20   #44
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did you sample it on your pc ? it may be interesting giving it a try....but i cannot use direct samples (i tried to implement a sample player in c, it was really a pain...)...but if you will to segment your sample in 13/14 samples of 64k then make a module out of them playing them in sequence, you just need to rename it to 1.mod and substitute game file 1.mod by yours...the only trouble i see is that it will consume a lot more chip memory than regular modules..if you have the patience, check it for first module and if you're successfull i may help you segment the samples to make modules out of them...good luck!
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Old 24 January 2007, 03:57   #45
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plain 8svx files are standard to use on amiga..... must try to find a 8svx
replayer to add to Day of the tentacle.... MOD is shitty, and did you see
that it only use 1 channel ?? you'll have then the possibility to have FX ^^.
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Old 24 January 2007, 17:27   #46
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yes i know that..but as i explained earlier i'm not really good at amiga programming, i'm just able to patch some c existing code...

once again i tried to reuse the original sfx engine available in the scummaga code i started from but it was conflicting with the mod player library i used regarding audio.device (of which i do not know anything)...

to be honest i'm quite happy with playing my last release on my 1200 and don't think wife and 2 young kids (3rd coming) would allow me to spend some more time on amiga dev (i have been quite busy doing it last summer and it cost me a lot of brownie points )...

but as said earlier, if someone is interested in this project, i would be more than happy to share source code....and yes i think you idea is good and the project realistic, if you can get all musics into one sample then you can play other samples on the 3 other available channels...i'm sure someone mastering SDL libraries and 8svx format in amiga C could perform that easily....but unfortunately i'm not one of them....
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Old 14 March 2007, 01:39   #47
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That fantastic which this one great game to the Amiga has converted, where I can obtain it please?
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