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#1 |
Retarded and dribbling
Join Date: Mar 2005
Location: Immingham
Age: 50
Posts: 443
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Ripping-uridium 2
Thought I`d try to rip Uridium 2 cos the original game was my fave on the c 64.
All the sprites are in st mode with 5 bitplanes but you rip the white mask next to the sprite as well as the sprite so this is gonna take a lot of editing. Virocop is stored in the same way,does anyone know if all other renegade titles are stored in the same way?Anyway must get on with ripping. |
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#2 |
Moderator
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please use "Skip bytes" in GfxRip to avoid the white Sprite...you may press R/F to fiddle it out...don´t wonder when you get huge results...
this special situation was discussed in the lost 4th tutorial written by me... when i finished ripping Yo!Joe! i may write a new one... |
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#3 | |
Retarded and dribbling
Join Date: Mar 2005
Location: Immingham
Age: 50
Posts: 443
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Quote:
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#4 |
Retarded and dribbling
Join Date: Mar 2005
Location: Immingham
Age: 50
Posts: 443
|
Still can`t get the skip byte to work so I edited the rip manually by clipping out the bits I didn`t need,it only took about 15 mins.
Last edited by gifgit; 12 July 2009 at 12:47. |
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#5 |
Retarded and dribbling
Join Date: Mar 2005
Location: Immingham
Age: 50
Posts: 443
|
Managed to edit some more gfx.I can`t believe how many explosion sprites there are in this game!
Last edited by gifgit; 12 July 2009 at 12:47. |
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#6 |
Retarded and dribbling
Join Date: Mar 2005
Location: Immingham
Age: 50
Posts: 443
|
More bits from lvl 1
Mine launcher is on every level Fleet 1 and 2 screens Last edited by gifgit; 12 July 2009 at 12:47. |
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#7 |
Retarded and dribbling
Join Date: Mar 2005
Location: Immingham
Age: 50
Posts: 443
|
Managde to get the lvl 1 map tiles,but they are stored twice in memory (once normal once mirrored).Also ripped the reactor part of level 1.
Last edited by gifgit; 12 July 2009 at 12:47. |
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#8 |
Retarded and dribbling
Join Date: Mar 2005
Location: Immingham
Age: 50
Posts: 443
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Can anyone let me know about a cheat code for uridium 2 or an amiga cheat database as I can`t find cheats for it anywhere
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#9 |
Moderator
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cheats aren´t available AFAIK, but freezer adresses...
![]() look at http://www.ollivision.de but it´s only german spelling... ![]() |
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#10 | |
Amigamaniac
Join Date: Mar 2005
Location: Neheim / Germany
Age: 51
Posts: 565
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Quote:
I didn't find the codes myself on this page. And I am german ... btw: Are they working with the MK III ? |
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#11 |
Moderator
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sorry there isn´t a direct link, but look at "datenbank" and then click on "cheats"...
![]() yes they work with Action replays...thats why they are called freezers...you have to freeze the program flow... ![]() |
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#12 | |
Retarded and dribbling
Join Date: Mar 2005
Location: Immingham
Age: 50
Posts: 443
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Quote:
I`ve got the action replay mrk3 but not sure how to enter codes.Any help please ![]() |
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#13 |
Moderator
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at the specified adress you simply have to change the value...
![]() e.g. if there stands 03 (for lives) change it to the Value you like (e.g. 99)... ![]() try to read the MK III manual to understand what i mean... |
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#14 |
Retarded and dribbling
Join Date: Mar 2005
Location: Immingham
Age: 50
Posts: 443
|
@x_to.
Thanx I`ll try the codes later. Level 2 and 3 tiles(couldn`t be bothered to rip the mirrors) So far only the colours have changed,the sprites are still the same as lvl 1. Edit: lvl 4 map tiles lvl 5-8 enemies get ready screen Last edited by gifgit; 12 July 2009 at 12:47. |
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#15 |
Retarded and dribbling
Join Date: Mar 2005
Location: Immingham
Age: 50
Posts: 443
|
Lvl 5,6,7,8 maps
lvl 1-4 is fleet 1 lvl 5-8 is fleet 2 etc. enemy sprites are different for each fleet. Fleet 3 screen. Last edited by gifgit; 12 July 2009 at 12:47. |
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#16 |
Retarded and dribbling
Join Date: Mar 2005
Location: Immingham
Age: 50
Posts: 443
|
Fleet 3 enemy sprites
Last edited by gifgit; 12 July 2009 at 12:47. |
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