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Old Yesterday, 23:43   #21
Oli1974
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Don't worry, I am well aware that y'all got a life besides the Amiga And so you can try the latest version with the ultimate bugfixes.
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Old Today, 00:36   #22
paraj
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Looks like a fun project. Tried the version you have now in the first post on my 060, and keyboard input doesn't seem to work. Trying with accelerator disabled I get an illegal instruction guru (80000004).
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Old Today, 00:38   #23
Oli1974
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Hey paraj, thanks for chiming in!
It needs at least a 68020 with FPU and runs just fine on a 68060.
The issue with the keyboard is probably because it hasn't input focus. After launching it from the WB it should immediately work. Losing focus is an issue if you switch to other screens and back while it is running.
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Old Today, 00:45   #24
Oli1974
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A short impression of the included spinv.mk demo program:
[ Show youtube player ]
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Old Today, 00:52   #25
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I ran it from a shell window in WB, and didn't touch the mouse, but running w/o SS and just setpatch it does indeed seem to work.

56 dots/s
45 lines/s
41 boxes/s
38 filled boxes/s
34 circles/s
17 filled circles/s
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Old Today, 00:55   #26
Oli1974
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Thanks! What specs has the machine you tried it on?
And maybe you feel inspired and write a program?
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Old Today, 01:22   #27
paraj
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B1260/50MHz I already have enough unfinished projects, but won't rule out something if I think of something clever
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Old Today, 01:29   #28
Oli1974
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Wow, that would be awesome!

Be aware there is a full-fledged help system included. Just type help "com" to see the commands and then you can use the command with ? (or help "<commandname>") to see a short help text for the very command.
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