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Old Yesterday, 10:11   #61
FOL
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Quote:
Originally Posted by BigD View Post
I would think if you have a machine with 5-ports (including the mouse) and you bundle in a 4-player game.



To answer this once and for all. It does work fine on skidmarks. 2x DB9 Joypads / sticks, 2x USB Joypads and Keyboard. Apparently, skidmarks allows users to share keyboard, so you can have even more players.
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Old Yesterday, 14:37   #62
d4rk3lf
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That's great to hear!

Once I have my hands on my A600GS, I'll try Dyna Blaster and Master Blaster.
That is so much fun to play.. especially 4 players mode.
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Old Yesterday, 19:18   #63
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Originally Posted by FOL View Post
To answer this once and for all. It does work fine on skidmarks. 2x DB9 Joypads / sticks, 2x USB Joypads and Keyboard. Apparently, skidmarks allows users to share keyboard, so you can have even more players.
Thanks for testing. That is great news!

...just make sure that we can use an USB RGL THEC64 Joystick as one of the options and I'm happy to help demo this at the next Amiga User Group show I attend!
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Old Yesterday, 19:25   #64
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Originally Posted by d4rk3lf View Post
That's great to hear!

Once I have my hands on my A600GS, I'll try Dyna Blaster and Master Blaster.
That is so much fun to play.. especially 4 players mode.
If the keyboard works seamlessly for 5 players on Dynablaster then the A600GS has one up on THEA500 Mini as I was getting some lockup on keyboard play when the joypads were in use! It could have been a RGL Controller power draw issue but it was quite odd and made Player 3 (the keyboard) unusable. I'll talk to the Pandory guys!

Please try it on your new A600GS!
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