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#101 |
Global Moderator
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,540
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#102 | |
Registered User
Join Date: May 2023
Location: essex
Posts: 639
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Quote:
I'm sure something similar could have been done on A1200 as things like Dune II existed already but not an exact copy, there is probably too much stuff being calculated behind the scenes in the game engine, although you do need a 486 just to scroll the screen around on a PC and on an A1200 it's a piece of piss etc even in 640x400, probably more to do with all the little flying objects on screen being tracked and the 8mb being needed is an indication of how much data is in the game engine going on off screen/behind the scenes etc. I am no expert on the difference between the two platforms but I suspect 6mb is too much of a difference even if you account for the way DOS games had to be coded to cover 1000s of potential specifications of the user's PC it ends up being installed on. Dune II is one of those few games I had on my A1200 and 486 PC at the time, my PC was 4mb then. |
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#103 | |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 5,150
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Quote:
Fingers crossed ![]() |
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#104 |
Registered User
Join Date: Nov 2014
Location: Italy
Posts: 2,526
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for sure if there is public source code, BSzili or Arti will bring the game on Amiga. The more expert developers for DOS conversions.
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