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#81 | |
Martin Shaw
Join Date: Nov 2005
Location: Scotland
Posts: 475
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Quote:
I remember Command & Conquer came out before Z and that was PPC only, the only outlier that I can think of that is somewhat similar is Warcraft II on Mac which works on 68040. Would be interesting if someone could find an actual dump of this 1998 Mac release of Z so we could check it out. |
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#82 | |
Alien Breeder
Join Date: Dec 2007
Location: Szigetszentmiklos / Hungary
Age: 47
Posts: 1,117
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Quote:
When I watched a vid about the Z gameplay I felt that I saw something similar in CF, and as this viewpoint is in Chaos Engine, Jurassic Park, Xpedition and Virocop too, besides with other titles, the emphasis is on how it shows similarities with CF for me. |
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#83 | ||
Registered User
Join Date: Jun 2009
Location: Dublin, then Glasgow
Posts: 6,416
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Quote:
![]() That's interesting, I can't find an actual box scan for the Mac version of Z... It must have been a rare release indeed. Quote:
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#84 |
Registered User
Join Date: Jan 2019
Location: Finland
Posts: 663
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1997 still saw a few major 68k Mac games (Civ II, Master of Orion II, Settlers II), but in 98, only some edutainment and shareware games were 68k.
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#85 |
Registered User
Join Date: Jan 2020
Location: UK
Posts: 586
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Z PS1 is on my Amiga Mini. Problem solved. Pretend it WAS ported!
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#86 |
Registered User
Join Date: Jan 2020
Location: UK
Posts: 586
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...but Napalm IS more fun and doesn't run well on the Mini. Maybe an RTG version of AMiNIMiga will help to get it playable?
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#87 |
Dream Merchant
Join Date: Sep 2007
Location: Dreamlands
Posts: 530
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[ Show youtube player ] Ipse dixit.
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#88 |
Global Moderator
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,539
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#89 |
Dream Merchant
Join Date: Sep 2007
Location: Dreamlands
Posts: 530
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#90 |
Global Moderator
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,539
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Thank you
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#91 |
Registered User
Join Date: Aug 2013
Location: Marseille / France
Posts: 1,533
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And that there was a working Amiga version...
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#92 |
Global Moderator
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,539
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#93 |
Registered User
Join Date: Aug 2013
Location: Marseille / France
Posts: 1,533
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And I'm sure that this working version didn't need a 68060 to works
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#94 |
Registered User
Join Date: Jul 2005
Location: cheadle
Age: 48
Posts: 114
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That interview is shocking. Publishers have away been parasites.
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#95 |
Registered User
Join Date: Apr 2015
Location: Spain
Posts: 529
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I've been looking for the mac version on the internet for quite some time, are you sure it existed?
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#96 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 43
Posts: 7,112
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#97 |
Registered User
Join Date: May 2023
Location: essex
Posts: 637
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Minimum spec for DOS version on Moby is 486DX(no speed specified), 8mb RAM and 150kb/s CD-ROM. I presume this is also a SVGA not VGA resolution game like Amiga AGA low res games.
This is not 7mhz 020 in 2mb A1200 territory, ditto it's not CD32 territory either. I am guessing A4000/040 territory which is commercial suicide for an Amiga development due to so few machines sold/upgraded. Z also had a pretty rough development, it was late to the Command and Conquer party and so few people even heard of it let alone bought it for PC assuming it was a cheap knock off. |
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#98 | |
Registered User
Join Date: Aug 2013
Location: Marseille / France
Posts: 1,533
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Quote:
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#99 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 43
Posts: 7,112
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According to the interview it sold like hotcakes anyway; there being a sequel is proof enough. Just not in the US. Can't really call that late to the party. Late to the party would be releasing an RTS game in the C&C Generals era, it was already fizzling out at that point.
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