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Old Yesterday, 20:03   #21
Torti-the-Smurf
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El Ocaso del payaso works great now on 68020 Fpga
Even the Part with the spinning and jumping Copper Cube works great now.

I had to use the Tooltype NoCache ;
(otherwise i got a "integer Divided by Zero" error right before the Goblins spinning and strechting Scene)

;and with NoAutoVec ,the Endcredits displayed correctly.
(otherwise the Endcredits Sequence would be a almost completely white Screen, with a bit of Font still readable)

Runs smoooooooooth as Butter on Fpga 68020 (133mhz )

Thank you paraj, for fixing another Demo within a few hours, thats so cool

Very much appreciated paraj
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Last edited by Torti-the-Smurf; Yesterday at 21:44. Reason: Made a Icon for ElOcaso; maybe someone can use it ;)
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Old Yesterday, 20:56   #22
Torti-the-Smurf
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Quote:
Originally Posted by paraj View Post
I didn't look that closely at the code, but I though it did all of its allocations before reaching the loading screen but maybe not (or perhaps it is buggy in some way).

I just found out that,
Haujobb released the "Haujobb Amiga Framework" 2019 to the Community.

Now we can see how the Sausage was made; so to speak.
https://www.pouet.net/topic.php?whic...page=1#c551491

Pretty interesting and very helpful to understand "the Magic".

Thanks again paraj

PS: Here is yet another Demo that freezes at the End and the Predator rotating and zooming Sequence sometimes doesn't work.
(tested in WinUae and FPGA)

If you like to give it a quick look ...
https://www.pouet.net/prod.php?which=10270

You are on a roll paraj

Last edited by Torti-the-Smurf; Yesterday at 22:38. Reason: adding another weird Demo, just in case paraj wants to do another one ...
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