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#1 |
Evil Mastermind
Join Date: Jul 2002
Location: Home
Posts: 740
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Wild Cup Soccer - a broken, rushed mess
https://www.goodolddays.net/game/id%...up-Soccer.html
Seriously, I challenge anyone to defend this mess! Not on intent, which is fine, but on execution. Putting this on the market was a slap in the face of every remaining Amiga user. |
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#2 |
Registered User
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,863
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For me, the big problem with this was the frame rate, made it very hard to see what's happening at any time
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#3 |
Registered User
Join Date: Mar 2018
Location: Stockholm
Age: 59
Posts: 55
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Frame rate was the biggest problem, indeed.
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#4 |
CaptainM68K-SPS France
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the coding was shit on this game.
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#5 |
Registered User
Join Date: Feb 2007
Location: Melbourne, Australia
Age: 41
Posts: 3,773
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#6 |
CaptainM68K-SPS France
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#7 | |
Registered User
Join Date: Feb 2009
Location: london/england
Posts: 1,347
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Quote:
There is no reason the Amiga didn't get an identical looking port of OutRun as the PC Engine got except for lack of talent/lack of respect for customers by greedy software houses who wasted all their effort up to the point they acquire a license and then do the absolute minimum legal requirement from then on to make sure a quality development happens. |
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#8 |
Retro Gamer
Join Date: Jan 2005
Location: Underworld
Age: 52
Posts: 4,109
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Never tried this game. Might give it a try, even I don't like much American Football.
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#9 |
Registered User
Join Date: Sep 2022
Location: Eastbourne
Posts: 1,219
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You're thinking of Brutal Sports Football, which is vaguely American Football esque. Wild Cup Soccer was an attempted tie in with the soccer / football 1994 World Cup (perhaps with a hint of wanting to beat FIFA to being the Amiga's first isometric football game). Haven't played it, but after reading Amiga Power's review it's hard to understand why some reviews were favourable.
I'm not sure Teque were that bad (they're basically the guys who became Krisalis, and did many of their in-house games, after all), but their output under that name is uneven, without necessarily improving over the time the way even Tiertex did. With arcade conversions, they went above and beyond what was necessary with Pac-Mania and did enough to do justice to Klax and Robot Monsters (they also brough Laser Squad to the 16-bits, doing nothing wrong there), but they also messed up Chase HQ and (a technically difficult one) Pit-Fighter. Their originals ranged from the decent Shadowlands / Shadoworlds and Brutal Football, down to this and Peter Beardsley's Soccer. |
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