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#4661 |
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Join Date: Oct 2020
Location: Bicester
Posts: 2,086
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attached are screen shots of the same location in full and 2/3 size and a picture of the difference between them.
in the third, between the red lines are what you see onscreen in full screen. |
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#4662 |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,086
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final attempt offsetting the crosshair to suit full screen before looking for a more robust solution.
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#4663 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,888
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#4664 |
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Join Date: Oct 2020
Location: Bicester
Posts: 2,086
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#4665 | |
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Join Date: Oct 2020
Location: Bicester
Posts: 2,086
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Quote:
it is the dev build so if you press 'n' in game the first time you start a level the aliens will not shoot at you unless you press 'n' again. |
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#4666 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,888
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#4667 |
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Join Date: Oct 2020
Location: Bicester
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#4668 |
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Join Date: Dec 2021
Location: Prague / Czechia
Posts: 40
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@abu I will try it this evening.
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#4669 |
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Join Date: Dec 2021
Location: Prague / Czechia
Posts: 40
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I tried the tkgc_dev_crosshair.LHA from post #4662. The crosshair position on screen is moving a bit when looking up/down and the shots always converge to crosshair. I was able to aim much better and particularly with rocket launcher the crosshair is really helpful. So the current state seems quite usable.
The remaining issue is that the short- to mid-range shots hit the target significantly below the crosshair. Obviously it is due to shots being dispatched at the bottom of the screen. The origin of the shots seems to be even lower than one would expect from the weapon graphics. Thus, in next steps, it might be helpful to move the shot dispatch point more upwards. Indeed, I have no idea how complicated would it be in the code. |
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#4670 |
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Join Date: Oct 2020
Location: Bicester
Posts: 2,086
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@coachman
thanks for the feedback ![]() It has confirmed what I had hoped (my kludge does improve the accuracy) but a better solution is required I think. |
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#4671 |
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Join Date: Dec 2021
Location: Prague / Czechia
Posts: 40
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One more thing: I suggest that Vertical Auto Aim and Crosshair become two independent options. The reason is that crosshair can be useful also for horizontal aiming in long-range shots, even if vertical auto aim is on.
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#4672 | |
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Join Date: Oct 2020
Location: Bicester
Posts: 2,086
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Quote:
it was just a kludge fix to address the discrepancy between 2/3 and full screen but needs a better solution. we will keep it in mind though ![]() |
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#4673 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,888
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Well, we're back from the hols. Looks like I have a bit of catching up to do.
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#4674 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,888
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@abu_the_monkey
Are your latest changes pushed to your max_look_v3 branch? |
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#4675 |
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Join Date: Oct 2020
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#4676 |
Alien Bleed
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Location: UK
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#4677 |
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#4678 | |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,888
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Quote:
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