![]() |
![]() |
#61 | |
Registered User
Join Date: Jul 2015
Location: Novi Sad, Serbia
Posts: 1,742
|
Quote:
![]() Is he so much deep in the programmer side (of the moon), that he lacks any (storytelling) creativity? Frontier is not even full disk on Amiga (I think it's only like 300-350kb), and he, and his team could easily create campaign of 15-20 missions.. they could be just like combination of regular (bulleting board) missions, just connected, with some twists... mission briefings could be just plain text... and that way all players would feel so much more immersive to the world... and it would take... maybe 10-15 kb more (even that might be too much). You mention Civilization. That game have very clear goals. Survive, or beat everyone, or build Un, or build a spaceship. |
|
![]() |
![]() |
#62 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,511
|
|
![]() |
![]() |
#63 | ||
Registered User
Join Date: Dec 2015
Location: lilura1.blogspot.com
Posts: 78
|
Quote:
But in space-traders and space combat flight sims, I prefer open-ended and non-linear to story-driven. That way, I can write my own campaign. Quote:
And most veterans of Civ games don't want their campaign to end... but of course, Civ is subject to the harsh taskmaster known as Time, whereas Frontier is not. In Civ you've got global warming, a space race and looming nuclear warfare. |
||
![]() |
![]() |
#64 | ||
Registered User
Join Date: Jul 2015
Location: Novi Sad, Serbia
Posts: 1,742
|
Quote:
I am just a drunk Balkan guy posting here. "different people that finds different things in different games like Elite, that is snore fest"? wtf? You vastly overestimated my intelligence. I can't figure this out. Quote:
I wasn't so much replying (in terms of opposing) what you said, but more of stating what I feel about these games. Your reply was perfect, and I think I understand why you dislike these games, and I have no objections to any of your statements bro. You're cool man in my eyes. ![]() Cheers. ![]() |
||
![]() |
![]() |
#65 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,511
|
|
![]() |
![]() |
#66 |
Registered User
Join Date: Sep 2022
Location: Eastbourne
Posts: 1,204
|
We've all got different preferences as to what our dream game would look like. We all place different levels of importance on whether there's a story, and whether we prefer realistic or surreal or pure fantasy. A game that's not designed to fit our exact preferences isn't necessarily a bad game, and we shouldn't mock people for liking it - but, equally, we're entitled to explain why we don't like it, and why we prefer a different game, or how we would have altered a game.
Taking it back to the original theme - maybe people overestimated what the 68000 and Blitter / Copper was capable of for sprite-based racing games? If we bought an Amiga expecting a perfect 50FPS Out Run, let alone something like Power Drift, we will have been disappointed several times. Speaking as someone who got lots of fun from Amiga racers here. Lotus 2 is probably the fastest and smoothest full-screen racing game on the A500-level Amiga - Lotus 1 is slightly faster (but still only 25FPS I think) but using only half the screen (not that it really bothered me once I was focused into the action - if you look closely at Lotus 2 the top half the screen is all horizon). The ST version does indeed lack the dotted lines, I'm not sure how much that would bother you in the heat of the racing, except for the "his computer is better than mine" feeling (nowadays there's an unofficial STe port which adds the dotted lines back in). Sprite-scaling '2.5D' racing games weren't a natural strength for the C64, but until quite late in its life something as technically puny as the first Pitstop was among the best, and WEC Le Mans wasn't the only game that was totally outdone by the Spectrum and Amstrad versions. Then again, things like Turbo Out Run, Buggy Boy and Turbo Charge later showed what could be done if the right sacrifices were made Can even a top-end 1990 PC (486DX-33 with 4Mb memory - and we'd be talking £5000 for a complete system with that spec) really do 3D racing at 30FPS in 640x480 SVGA? Eight times the data of an A500 screen with five times the clock speed (and no special hardware to help)? |
![]() |
![]() |
#67 |
Registered User
Join Date: Jan 2018
Location: Redcar UK
Posts: 28
|
Early attention grabbers for me.....
XR35 Anco Software Firepower MicroIllusions (I can still here the squish when you run down a soldier) Ultima III Origin Systems Carrier Command Rainbird Sentinel Rainbird (CBM64 version got me hooked) |
![]() |
![]() |
#68 |
Geek Kiwi
Join Date: Aug 2014
Location: Auckland, New Zealand
Age: 47
Posts: 217
|
Pirates. Played on friends C64 and loved it. Then got to play Amiga version.
Closely followed by DOTC, Populous 2 and F18 ![]() |
![]() |
![]() |
#69 |
Registered User
Join Date: May 2023
Location: essex
Posts: 629
|
Although they were never released for the Amiga I bought an Amiga in 87 hoping one day to be playing Nemesis and Salamander on it as I knew the hardware specs were high enough to do them justice (as Tinyus proved decades later).
|
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Bought some old games | str0m | Retrogaming General Discussion | 11 | 20 June 2023 11:07 |
Just took a gamble and bought a ton of Amiga/C64 games... | misguided_fool | Retrogaming General Discussion | 3 | 04 July 2020 22:14 |
Best display to play Amiga games | NewDeli | Retrogaming General Discussion | 37 | 23 August 2008 23:49 |
I just bought some Amiga games on disks | wlcina | Retrogaming General Discussion | 2 | 21 August 2004 14:20 |
Which AMIGA games do you play ? | AmiGer | Nostalgia & memories | 41 | 17 November 2003 16:44 |
|
|