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#1381 | |
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Join Date: May 2023
Location: Norwich
Posts: 531
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#1382 | |
Registered User
Join Date: Dec 2020
Location: UK
Posts: 16
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Sources on the web show December 1991, around the same date as the SNES version was released. (cracked PC versions were released on BBS earlier than this.) It was very common back in the late 80's and < 1991 for IBM-PC US based games to be released a year later in Europe under a different publisher after their US release, especially non blockbuster titles. PC games were much rarer in general across Europe and the UK pre 1991. Also US gaming magazines coverage for IBM PC is really strange, they seem to not review any big arcade conversion games during 87-1991 era. Again strange as the US was by far the biggest PC market. Try finding reviews for e.g "Double Dragon 2" on PC in ANY US game magazine in 1989/90, doesn't exists. |
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#1383 | |
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Join Date: May 2023
Location: essex
Posts: 661
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EDIT: I just found my Gauntlet IV assets, the backgrounds are approx 30 colours and the sprite sheet is 30 odd colours indeed. I guess they just combined two background layers for the mazes and two more for the sprites. On stuff like Thunderforce 3+4 it's 16+15 for the each layer of the backgrounds. One thing the PC didn't have in the time of the A500/600 was a decent f^$£ing joystick lol they were all a bit um Amstrad/Sinclair/C64GS first party shit quality. Without a Zipstik arcade gaming on any system is going to be shit...especially if it feels like some crappy 1983 joystick you got for Xmas to use with a VIC-20 or some rubbish ![]() My friend had a weird interface that let you plug in 2 Sega MegaDrive pads (or anything with Atari style D9 joystick plug) and map them to individual keys on the keyboard, that helped a lot. Couldn't tell you what year that was though. I thought the Gravis gamepad was rubbish, YMMV. Last edited by CCCP alert; 18 August 2024 at 19:10. |
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