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Old Today, 17:18   #61
d4rk3lf
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Originally Posted by Lilura View Post
I'm big on computer games that educate, not just entertain. Games like Civilization and Frontier are the Kings in my estimation. I can't think of any games that sparked my imagination more than them. Frontier especially, because it is also technically supreme, hiercarchically designed and evokes the galactic scope of Asimov's Foundation.
Yeah, but what's with this David Braben's lack of any campaign moments in his game (even in new Elite)?
Is he so much deep in the programmer side (of the moon), that he lacks any (storytelling) creativity?
Frontier is not even full disk on Amiga (I think it's only like 300-350kb), and he, and his team could easily create campaign of 15-20 missions.. they could be just like combination of regular (bulleting board) missions, just connected, with some twists... mission briefings could be just plain text... and that way all players would feel so much more immersive to the world... and it would take... maybe 10-15 kb more (even that might be too much).

You mention Civilization.
That game have very clear goals.
Survive, or beat everyone, or build Un, or build a spaceship.
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Old Today, 17:24   #62
TCD
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Originally Posted by d4rk3lf View Post
Yeah, but what's with this David Braben's lack of any campaign moments in his game (even in new Elite)?
Wait, do you mean that different people look for different things in games and that some might consider Elite a technical brilliant snore-fest? Interesting
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Old Today, 17:34   #63
Lilura
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Originally Posted by d4rk3lf View Post
Yeah, but what's with this David Braben's lack of any campaign moments in his game (even in new Elite)?
Is he so much deep in the programmer side (of the moon), that he lacks any (storytelling) creativity?
Frontier is not even full disk on Amiga (I think it's only like 300-350kb), and he, and his team could easily create campaign of 15-20 missions.. they could be just like combination of regular (bulleting board) missions, just connected, with some twists... mission briefings could be just plain text... and that way all players would feel so much more immersive to the world... and it would take... maybe 10-15 kb more (even that might be too much).
Yeah, I said in my WC criticism that if Frontier had scribbled in a story and added a few characters, it would have had more success with the masses.

But in space-traders and space combat flight sims, I prefer open-ended and non-linear to story-driven. That way, I can write my own campaign.

Quote:
You mention Civilization.
That game have very clear goals.
Survive, or beat everyone, or build Un, or build a spaceship.
Different genre, different game. And there are more ways to play Civ due to its vast array of units, advances, wonders, terrain tiles and city improvements.

And most veterans of Civ games don't want their campaign to end... but of course, Civ is subject to the harsh taskmaster known as Time, whereas Frontier is not. In Civ you've got global warming, a space race and looming nuclear warfare.
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