04 August 2024, 17:14 | #41 |
Registered User
Join Date: Nov 2018
Location: Belfast
Posts: 1,554
|
|
04 August 2024, 17:24 | #42 | |
Registered User
Join Date: Nov 2018
Location: Belfast
Posts: 1,554
|
Quote:
Absolute legend thanks! That got me running the game fine! And it seems like a great game so far |
|
04 August 2024, 17:31 | #43 |
Registered User
Join Date: Jan 2014
Location: Plymouth, UK
Posts: 31
|
Ace! Glad that's sorted it
|
04 August 2024, 19:15 | #44 |
Registered User
Join Date: Nov 2018
Location: Belfast
Posts: 1,554
|
Don't suppose there is a quit key? I was toying with the idea of writing a little script to disable the cache upon launching. I don't have to go through early startup either, just need to CPU NOCACHE from shell in workbench.
|
04 August 2024, 19:19 | #45 |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,704
|
You can use a generic Workbench 3.1 whdload slave and get a quit key that way. Works like a charm.
|
05 August 2024, 17:34 | #46 | |
Registered User
Join Date: Nov 2018
Location: Belfast
Posts: 1,554
|
Quote:
Don't suppose you know how to edit the install script for WHDload to do that? I tried to give it a crack using an installed for another game but I couldn't avoid the fact it was looking for an image named something else. |
|
05 August 2024, 21:12 | #47 |
Registered User
Join Date: Nov 2018
Location: Belfast
Posts: 1,554
|
Oh yes! ESC key has been added really enjoying this game
|
06 August 2024, 00:44 | #48 |
Registered User
Join Date: Sep 2004
Location: Tacoma, WA USA
Age: 52
Posts: 1,936
|
Hello, nice to see this ST game ported. Tested on my NTSC A500 with 1MB Chip, and it hangs to black screen. Forced machine to PAL and it worked. Can you make it run on NTSC? Looks like it doesn't use the whole screen so will work if you can make it run. Thanks and nice work!
|
06 August 2024, 16:08 | #49 |
Registered User
Join Date: Jan 2014
Location: Plymouth, UK
Posts: 31
|
I did have a try at getting it working on NTSC. Although the screen dimensions fit, the 60Hz rate caused it to not have enough time inbetween refreshes to build up the screen buffer completely, leading to graphic corruptions and inconsistent framerate. Also, the music routine is triggered every screen refresh, so at 60Hz the music plays too fast and would need to be adjusted in order to sound okay.
If you can get it working by switching to PAL then that's great news. |
06 August 2024, 17:36 | #50 | |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,599
|
Quote:
https://github.com/arnaud-carre/LSPlayer I'm not that familiar with LSP but some replayers allow you to use the CIA timers instead of VBL. You can program the timers for NTSC and PAL to give approx the same interrupt frequency. |
|
06 August 2024, 18:22 | #51 |
Registered User
Join Date: Feb 2017
Location: Denmark
Posts: 1,286
|
Or ye olde only call UpdateMusic routine every 5/6 VBLs (musicians hate this one simple trick that coders love)
|
06 August 2024, 20:01 | #52 |
Registered User
Join Date: Jan 2014
Location: Plymouth, UK
Posts: 31
|
The music routine's not the problem in terms of processor time, even with music disabled the screen glitches on NTSC.
I might look into ways of getting it to work on NTSC machines but for the moment the game is PAL only. |
06 August 2024, 20:29 | #53 | |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,704
|
Quote:
Put the Workbench31_1.slave in a directory and create a dir called 'data' , copy the whole content of the game adf into this 'data' directory then just start whdload Workbench31_1.slave . |
|
06 August 2024, 23:02 | #54 |
Registered User
Join Date: Jun 2021
Location: Belfast
Posts: 25
|
I'm only just seeing this now! This looks great and I'll definitely give it a try over the weekend. Well done!
|
07 August 2024, 13:16 | #55 | |
Registered User
Join Date: Nov 2018
Location: Belfast
Posts: 1,554
|
Quote:
|
|
07 August 2024, 22:04 | #56 | |
Registered User
Join Date: Nov 2018
Location: Belfast
Posts: 1,554
|
Quote:
On another note people are welcome to use my crappy icon for whatever it's worth. Please see attached. |
|
07 August 2024, 22:29 | #57 |
PascalDe73
Join Date: Apr 2019
Location: Charleroi Belgium
Age: 51
Posts: 222
|
Hi,
Here my GlowIcon |
Today, 16:18 | #58 |
Registered User
Join Date: Dec 2020
Location: Nantes / France
Posts: 1
|
Hello,
I have made a trainer for this cool new game (game version 1.0). It's in The Zone!. Just put it on the game disk and launch it. You can also modify startup-sequence to load DroidSE-trainer instead of DroidSE. I needed a light trainer menu and found the source of this one on Flashtro.com . It was coded in the 90's by Big Brother of Scoopex. I had to adapt it under ASMONE (!) to load the game file and patch it on-the-fly. Idea comes from Alpha1 trainers. Kind regards. ABG |
Today, 16:40 | #59 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,420
|
Thank you for the trainer Maybe somebody could create a ADF with it?
|
Today, 16:56 | #60 |
Registered User
Join Date: Jan 2014
Location: Plymouth, UK
Posts: 31
|
That's so cool! Have made a disk image with the trainer included (and a hopefully suitable looking TOSEC-compliant filename) and put it in the first post.
There is an official cheat mode (less extensive than the trainer though), but I'll not reveal it just yet! |
Currently Active Users Viewing This Thread: 3 (2 members and 1 guests) | |
Mas21, -TCB!- |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
What game would you like to be ported from the Atari ST? 2013 edition | spajdr | Retrogaming General Discussion | 37 | 07 May 2013 03:38 |
Alien Breed Special Edition'92 - special level | mailman | Nostalgia & memories | 7 | 14 April 2010 09:03 |
Old Atari ST ? Game...not sure if there was an Amiga conversion.. | HCF | Looking for a game name ? | 14 | 17 October 2004 17:43 |
Another new atari ST game. Droid 2 | Fred the Fop | Retrogaming General Discussion | 6 | 25 June 2004 18:15 |
|
|