Yesterday, 20:17 | #1981 | |
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Join Date: Jan 2019
Location: Germany
Posts: 3,424
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Quote:
Err, what? Processes rarely take chip memory. Windows and screens do, and their footprint can be reduced by better means. However, you need to put this into perspective: How much memory does a screen take? Which fraction is this? |
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Yesterday, 20:21 | #1982 | |
Camilla, AmigaOS Dev.
Join Date: Mar 2020
Location: Frederiksberg
Posts: 349
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Quote:
We don't have a development plan as such, but we have ideas that we suddenly embark on. So it is dynamic, and not something we can talk about in advance. |
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Yesterday, 20:29 | #1983 |
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Location: Salisbury
Posts: 782
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It's an issue because while RD is booting from disk, it is still playing nice with the system so that it can use trackdisk.device for loading. Therefore you cannot have all 512kb of chip ram unless you kill everything and use a hardware banging track loader. The issue is the ROM is allocating chip ram before the bootblock is even reached, which is shit!.
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Yesterday, 20:38 | #1984 |
Camilla, AmigaOS Dev.
Join Date: Mar 2020
Location: Frederiksberg
Posts: 349
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Enough talk of this ChipRAM. Everyone have had their say and nothing new is being said anymore. People are simply reiterating their positions.
The RAM will not be reserved in future versions of AmigaOS. The discussion ends here! |
Yesterday, 20:53 | #1985 |
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Yesterday, 21:06 | #1986 |
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Location: Salisbury
Posts: 782
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How about a halfway house? Add an option to enable to MacOS emulation chip ram allocation to the boot menu?
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Yesterday, 21:24 | #1987 | |
Mostly Harmless
Join Date: Aug 2004
Location: Northern Ireland
Posts: 1,156
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I'm not trying to run Workbench in 512/512. WB 3.2 works fine on 512Kb chip with more expansion memory. The expansion memory beyond 512Kb does not increase the amount of chipram available to the game though.
Quote:
Not if I want to use trackdisk.device for disk access. Using a hardware banging trackloader instead (1) do not like (2) would have required a more complicated two-stage boot process. |
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Yesterday, 21:50 | #1988 |
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Location: Germany
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How do you know that there is enough RAM available if expansion allocates its ConfigDevs in ChipMem? How do you know that there is enough RAM available if expansion is in chip? This looks like a very flaky construction. Have you actually tested this with an expanded machine with expansion devices in the system? Available chip memory varies, not only by Os version.
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Yesterday, 22:37 | #1989 | |
Italian Amiga Zealot
Join Date: Jan 2009
Location: Italy
Age: 36
Posts: 1,926
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Quote:
The only answer here is that this shouldn’t be enabled by default by the OS (which is the correct thing to do considering that all official OSes up to 3.1 didn’t do this) *but* power users should have the choice to have one less hack in their systems. If producing yet another set of ROMs is too much of a support burden on the AmigaOS Team, can’t this be turned into a feature enabled by a module a-la AtapiMagic? Power users would be able to cook a custom ROM and burn it (I would most certainly do that) and enjoy having the 32KBs always allocated while not putting any support burden on the AmigaOS Team as it would be an “unsupported” configuration. |
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Yesterday, 23:54 | #1990 |
Mostly Harmless
Join Date: Aug 2004
Location: Northern Ireland
Posts: 1,156
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I'm aware, thanks, and yes. This is not my first rodeo.
There is an allowance for available chipram up to a point, and it fails nicely enough after that. The allowance on 3.2 would have been uncomfortably small on my target spec is the point. I've had no complaints anyway. Last edited by girv; Yesterday at 23:54. Reason: formatting |
Yesterday, 23:55 | #1991 |
Mostly Harmless
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Location: Northern Ireland
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Today, 02:13 | #1992 | |
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Join Date: Jan 2008
Location: Warsaw/Poland
Age: 56
Posts: 2,092
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Quote:
You have very good knowledge about MMU. Wasting 32 KB of chip RAM is big problem for many Amiga games. You can try to load 100 ADFs (with OS friendly games) on A500 quickstart with kickstart 3.2 and check results. Later you can load 100 ADFs (OS friendly games) with A1200 quickstart with kickstart 3.2 and check results. MMU is USELESS for 68000 and 68020 Amigas. If you really want to make changes in Amiga kickstart, made this in clean way. Not in DIRTY WAY LIKE THIS. IT MUST BE OPTIONAL. NEVER DEFAULT. The only good solution for Amiga kickstart is made similar changes in bootmenu. Amiga user, will be choose if he want to waste 0 KB, 4 KB or 32 KB of chip RAM. ONE EXTRA AMIGA RESET IS NOTHING AND CAN BE ACCEPTABLE. |
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