06 August 2024, 16:18 | #281 | ||
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(Trivia: the game has been in the making for about 8 years; the main reason why it's taking so long is that I returned to developing stuff for classic Amiga.) Last edited by saimo; 06 August 2024 at 21:38. Reason: Added trivia. |
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Yesterday, 16:38 | #282 |
Zap´em
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Is it a wrong perception that there weren't many games on Amiga like "Leisure Suit Larry" who used a pseudo 160x200 resolution? (160 double pixels on a 320 resolution.) So if we say that high resolution wasn't a prerequisit in 80's and I also heard people complaining that there weren't enough games around 1986/87, why weren't there more inexpensive C64 ports done in pseudo 160x200? I mean for the companies possessing the source codes of the C64 versions this shouldn't have been much of a problem and the versions would sell quite well, just like "Larry".
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Today, 00:32 | #283 | |
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Anyway, I suppose part of why I rarely champion the C64 specifically is because so many other people do. Globally it outsold all the other 8-bit computers combined, and the sheer fact that it and the Amiga are both Commodore means that a lot of us had it before. I think I instinctively support the underdog, perhaps to a fault. I don't know if others see it the same. Whether my comments on the system and its games (which I often individually do praise) extends into "silly C64 bashing based on false information" let alone "trolling" is for others to decide. Sorry if it ever comes across as such. |
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Today, 06:37 | #284 | |
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Secondly, your tribal hat, which you very much are wearing, clouds your vision and the ability to read things in proper context. You find offence when there is none intended and you've been unnecessarily combative throughout the whole thread. It's pretty sad when it happens (especially when coming from an undeniably talented and knowledgeable individual), because it totally blocks the possibility of any normal discussion on the subject. But that's what you get when brand devotion takes over reason. It's the same in every over hobby, unfortunately. |
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Today, 09:49 | #285 | |||
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Anyone's free to champion whatever they want. As I wrote, all I wanted to do here was to debunk the misinformation. That's been done (by me and others), but I still have to read an admission by who spread the misinformation (it's happening quite the opposite). Last edited by saimo; Today at 12:05. |
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Today, 11:18 | #286 | |
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Today, 12:04 | #287 | |||||||||||||||
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Facts: * Zak, in the OP and in several following posts, stated that no C64 game uses hires; * also, he stated that the widepixels looks horrible; * also, he asked to agree with him that the widepixels look horrible; * I (and others) proved that hires games have been and are being made (providing examples and suggestions on where to look for more); * I (and others) replied that no C64 owner (and often even non-C64 owners) had a problem with the widepixels (and discussed various reasons why); * when, after multiple replies regarding the previous point were given (i.e. there wasn't anything left to discuss), it was asked "Is it not fair to also recognise that some C64 [...] games suffer in some people's eyes for the visuals being relatively blocky", I said that it wasn't because (as a reknown fact) the criticism in that regard "comes from Spectrum owners who feel the need of proving the superiority of their machine"; you replied (full quote) "I'd also very much like to see specific examples of such complaints, if you don't mind?"; I provided you with a perfect example; you ignored it for pages and pages and now you, bypassing the example altogether, say that I failed to provide an example and that it was silly of me to look for one on the web (where else should I have looked for?!?); * I also provided technical information to prove that the C64 resolution is just fine, that graphically the C64 can do all that the ZX Spectrum can do (bar the flashing) and lots more. * I participated to the sub-discussions relative to sprites technical features and to isometric games (again providing information and examples). * Zak never admitted that his statement that hires is not used in games is false; * Zak refused to accept that others are perfectly fine with the widepixels and kept and keeps on trying (in indirect ways) to get others to admit that the widepixels look bad. Regarding my supposedly tribal attitude, here are a couple of quite telling quotes by me from this thread. My post 173 shows that I did't deem it a good thing that the discussion was slipping into a platforms war: Quote:
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My first reply to him did not contain any reference to thread title, was friendly and provided appropriate information: Quote:
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In his post 223, Zak brought up the thread title again, answering to (and fully quoting) a post of mine where I hadn't touched on it at all and where I just provided some examples, given that he was asking for more (and apparently didn't do much effort to find them himself): Quote:
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For completeness, the already mentioned post 196 is the only other post where I address the thread title - and I do it without any obsession and only to reply to, with objective information, Megalomaniac, who had brought up the subject again: Quote:
If you're looking for a tribal attitude in this thread, it's elsewhere - and the above shows (partly) where. |
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Today, 14:08 | #288 |
Zap´em
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You just have personal problems
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