Today, 12:32 | #1921 | |
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Quote:
(1) New game developed by developer using 3.1 and uses as much chip ram as possible, squeezing every last asset into ram to make the game as awesome as possible. (2) User tries on 3.1.4 and game fails - complains to developer. Developer buys 3.1.4 roms, tests game - indeed 3.1.4 uses more chip ram than 3.1 - we assume for good reason - so developer removes assets from game, making game worse - now works in 3.1.4 At no point does anyone complain to the OS developers, because we all assumed it used more chip ram for a good reason! Not so a small number of people that run Mac emulators on their Amigas can avoid a reboot, or so the OS developers can remove a "hack". The regression is real - many people have put 3.1.4+ roms in Amigas with 1mb of chip ram - I wonder how many know the real reason they have less chip ram now ? |
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Today, 12:42 | #1922 | |
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It solves a convenience problem, and yes, that's more important than a 24K loss problem. RAM is cheap, and the Os needs in total a lot more RAM than 24K anyhow. Minimum specs for the Os is a bit more than 512K. |
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Today, 12:49 | #1923 | ||
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Which new games? The ones you make up for the sake of the argument?
Once again, be concrete. And no, I do not care about "demos". Quote:
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So real that you couldn't come up with a single case where it matters, and where the reboot cannot be tolerated? It's again one of those Amiga stories... Complaining for the sake of complaining. I provided even a solution. |
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Today, 13:09 | #1924 |
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@Thomas
It seems to me you do not understand Amiga game development. You don't realise the difference 24k can make to a game, or the efforts game developers will go to recover 24k. You also seem to not understand how many games work - booting from a floppy and trying to use all available ram while still taking advantage of OS functions (dos for example). I am not going to list names of games that don't work - because ? They have been "fixed" and now work after being modified to work with less chip ram. If a reboot can be tolerated for a gamer, why not for Mac emulation ? I wish game developers had the same inside track on the OS the Mac emulator writers have! Is there even a legal Mac emulator available for purchase at the moment ? |
Today, 13:16 | #1925 | |
Ex nihilo nihil
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(Read previous posts from 1899 to see how 'twilight zone' this answer is...) |
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Today, 13:19 | #1926 | |||||
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I understand the principles of robust software development. Thank you, I do. That's part of my job. Yes, if you are so tight that 24K matters, you're doing something wrong.
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People own shapeshifter, people use it. People also use games. No issue. Just apparently nothing on the table where it matters. If you have a self-booting floppy with a game on it, and it really matters because the developer didn't know better, use MoveMemLow, put it there. It doesn't hurt on a non-3.1.4 system. |
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Today, 13:27 | #1927 |
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Wow - no need to start name calling - seems you are shooting the messenger?
You know my position - rebootless Mac emulation is not worth losing 24k of chip ram - your position is that it is. I think we can leave it at that. |
Today, 14:36 | #1928 | |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 5,117
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Quote:
Not that I am against hardware tuning (I did a lot BitD - gfx card, accelerator board, chip extension, fast ram extension, HD, ... - almost all my teenager money), but when it comes to the OS it has to target the most user base. So the "I don't care non MAC emulators users" you are using is a speech from outer space... If you want to encourage people upgrading their hardware, provide useful applications. Don't make the OS bloatware. We have enough of that kind already. +1 |
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Today, 14:47 | #1929 | |
Camilla, AmigaOS Dev.
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What this means in detail we have yet to decide. |
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Today, 15:18 | #1930 | |
Mostly Harmless
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Today, 15:36 | #1931 |
A1260T/PPC/BV/SCSI/NET
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Today, 16:00 | #1932 | ||
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Quote:
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24K is not "bloat", that's just nonsense. You want the memory back? You got a tool. |
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Today, 16:03 | #1933 | |
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You are not messaging anything. You would be a messager if you would say "I have here a list of the following applications that do not work". Instead, you come up with a private demo that does not run, and ... guess what .. even if you had this 24K back, it would not run on some systems. Reason being that expansion.library and its configdevs is sometimes (but not always) also taking this chip memory for storing its structures and its configdevs. Thus, just assuming that you have a particular amount of chip memory available in the system is bad practise. It does not hold. The amount of free chip mem varies with the system configuration. |
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Today, 16:13 | #1934 |
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Awesome maybe the current OS developers would be interested in touching base with the active game developers to explore if there are other things the OS could do to improve gaming on the Amiga?
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Today, 16:15 | #1935 | |
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That also means that users would have no longer the freedom to select a MMU page size as they please in MMU-Configuration without requiring an adjustment tool (yet again). In the current situation,you can go for 32K pages without running into any conflicts with MuForce, no matter how you configure your system. Consider which users you are aiming at - those people that really play with 512K demos are not the users that buy an updated Os anyhow. Makes no sense. |
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Today, 16:17 | #1936 | |
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What about game developers willing to use the Os in first place and go for something more than an unexpanded 512K A500. What's your target user base anyhow? |
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Today, 16:50 | #1937 | |
Camilla, AmigaOS Dev.
Join Date: Mar 2020
Location: Frederiksberg
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Quote:
Like we don't want to put MacOS emulation ahead of eveyone else, any kind of gaming framework/enablers should not be to the detriment of everyone else. If someone is interested feel free to contact us. |
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