06 August 2024, 18:23 | #1 |
old bearded fool
Join Date: Jan 2010
Location: Bangkok
Age: 57
Posts: 788
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Mega Typhoon WHDLoad continue button
What is the button or key to continue the game in Mega Typhoon at the "Yes / No" prompt where it reads you have 6 credits after "game over" and it times out after 10 seconds?
This WHDLoad slave: https://www.whdload.de/games/MegaTyphoon.html I'm using a regular two button joystick (not CD32 joypad), none of the fire buttons works. 'Y', 'N' and 'Enter' keys on the keyboard fail as well, but you can change selection between "Yes" and "No" using left and right on the joystick. Last edited by modrobert; 06 August 2024 at 18:31. |
06 August 2024, 23:47 | #2 |
Super Member
Join Date: Sep 2014
Location: Wakefield
Age: 49
Posts: 1,339
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I just tested it myself and it seems to be a bug of some sort. I tried the ADF version and pressing the fire button to continue works just fine with that but not on Whdload version.
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Yesterday, 06:49 | #3 |
Registered User
Join Date: Aug 2011
Location: Omnicorp
Age: 45
Posts: 5,991
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There's a problem with the WHDLoad version.. Retroplay needs to check it out
WHDLoad version wont work with v19.0 (Black Screen on loading screen) - I Dropped it to WHDLoad V18.8 and it game booted in WHDLoad Fire Button on Continue Screen Does not work with WHDLoad with version v18.8 or below. Fire Button on Continue Screen works with Adf Quick hack fix i copied over all the game files from Mega Typhoon (1996)(Nordlicht PD)[f 100% ross][h TRSI][t +5 CRX].adf into the WHDLoad Version replacing all files and with WHDLoad V18.8 Game seems to boot and also Fire Button works on Continue Screen.. Ill shoot Retroplay a message about this... |
Yesterday, 07:31 | #4 | ||
old bearded fool
Join Date: Jan 2010
Location: Bangkok
Age: 57
Posts: 788
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Quote:
Quote:
EDIT: I tried replacing the files with the "100% ross" version running WHDLoad V18.9 and fire button now works to continue. Thanks again. However, after booting my A1200 from the floppy version, besides the nice cracktros (and centerfold), I noticed the game runs smoother without graphics jitter when scrolling horizontally compared to WHDLoad, so sticking with the floppy for now. EDIT2: After testing the WHDLoad slave v1.3 a bit more with the "100% ross" game files, the vertical graphics jitter sometimes goes away if the game is exited with 'Esc' key and a new game is started ("insert coin"), perhaps something wrong with the graphics initialization. Last edited by modrobert; Today at 16:55. Reason: Tested some stuff. |
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Today, 16:55 | #5 |
old bearded fool
Join Date: Jan 2010
Location: Bangkok
Age: 57
Posts: 788
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The high frequency vertical jitter, roughly one in pixel height, making the surface scroll look a bit fuzzy, can be triggered on all versions; "WHDLoad supported game data", "100% ross booted from floppy" and "100% ross as WHDLoad data" on my A1200 (see sig for details). I found an easier way to fix and trigger it, use 'P' on keyboard for pause during game play, then unpause, you will see the jitter disappear (smooth vertical scroll) and come back sporadically (jittered vertical scroll), once you leave it in certain state (without pausing again) it will continue that way. When seen the jitter is in the slow automatic vertical scroll, not about moving the ship around using controls causing fast scroll.
Also, sometimes after "game over" when reaching the "continue?" screen there are big green bars over the graphics (sprites perhaps? not sure), menu operation still works but looks corrupted until new game is started. This also happened in all three versions mentioned previously. I assume these could be original game bugs (common with Amiga games), or perhaps related to the A1200 chipset (AGA, assuming this game was designed for ECS/OCS), but mentioning anyway. Last edited by modrobert; Today at 17:19. |
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