Yesterday, 00:05 | #4641 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,818
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I mean I guess we could see what happens if we render some text, call out to Vid_Present() before going into the loop. It might be possible to do something with it beyond just asking "is it pressed yet?"
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Yesterday, 00:13 | #4642 |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,070
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for sure, it could be a good point to show mission stats/objectives or what not.
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Yesterday, 11:52 | #4643 | |
Amiga Games Database
Join Date: Jun 2006
Location: South West England
Posts: 1,316
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Quote:
I'd be happy to add some motivational text like: "You know you're messing this up, right?" "Carter Burke could do better than this!" "HINT: Try to make the projectiles collide with the aliens." or "Andy Clitheroe wants you to know there's a game called Fears available." |
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Yesterday, 12:20 | #4644 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,818
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Maybe that's one for dying lol....
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Yesterday, 12:23 | #4645 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,818
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This reminds me of my Quake mod. I added so many death messages. Depending on how high you fell from, you might see "Well, <player name> certainly made a big impression!" and similar sarky stuff. Another was something like "Hey, <player name>, how's the mineral bath?" when dying in lava.
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