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Old Yesterday, 00:05   #4641
Karlos
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I mean I guess we could see what happens if we render some text, call out to Vid_Present() before going into the loop. It might be possible to do something with it beyond just asking "is it pressed yet?"
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Old Yesterday, 00:13   #4642
abu_the_monkey
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I mean I guess we could see what happens if we render some text, call out to Vid_Present() before going into the loop. It might be possible to do something with it beyond just asking "is it pressed yet?"
for sure, it could be a good point to show mission stats/objectives or what not.
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Old Yesterday, 11:52   #4643
Angus
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for sure, it could be a good point to show mission stats/objectives or what not.



I'd be happy to add some motivational text like:




"You know you're messing this up, right?"



"Carter Burke could do better than this!"



"HINT: Try to make the projectiles collide with the aliens."


or


"Andy Clitheroe wants you to know there's a game called Fears available."


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Old Yesterday, 12:20   #4644
Karlos
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Maybe that's one for dying lol....
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Old Yesterday, 12:23   #4645
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This reminds me of my Quake mod. I added so many death messages. Depending on how high you fell from, you might see "Well, <player name> certainly made a big impression!" and similar sarky stuff. Another was something like "Hey, <player name>, how's the mineral bath?" when dying in lava.
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