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#1 |
Registered User
Join Date: May 2023
Location: italy
Posts: 13
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My little AMOS Project
Hello guys/gals,
I'm a reader of the forum but never posted because lack of time and lazyness but recently I decided to start a couple of project in AMOS Pro and I'm really happy to have taken this decision because I'm having a lot of fun! ![]() Here is a video about my current project, several important things has been already implemented, but trying to remember all the AMAL stuff... well, it's time consuming at least :P Here is the video's link on my Mastodon profile, I hope you will like it. I'm also searching informations about AMAL, maybe some of you can halp me, so here is the question: Is it possible to wait for an animation to end before continuing with the AMAL program? Just to be clear: "Anim 1,(1,10)(2,10) ??? Jump X" When an animation is defined the program flow continues but I'd like to wait the animation to end before continuing, if it is even possible ![]() |
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#2 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,503
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Welcome to EAB, Allanon
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#3 | |
Registered User
Join Date: May 2023
Location: italy
Posts: 13
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Quote:
Here is my Mastodon address: https://mastodon.uno/@allanon ![]() |
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#4 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,503
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Thank you
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#5 |
Registered User
Join Date: May 2023
Location: italy
Posts: 13
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#6 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,503
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It's a small world
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#7 |
Registered User
Join Date: May 2020
Location: Figueira da Foz
Posts: 458
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Looks like a nice concept! Congratulations! Love the animation, full of little touches!
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#8 |
A3000-Fan
Join Date: Sep 2008
Location: Germany
Posts: 322
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I was already following you and really liked your project.
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#9 | |
Registered User
Join Date: Feb 2017
Location: Oslo
Posts: 91
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Quote:
Alternatively, put the total duration of the animation in a register, for instance R9. Then create a loop which counts this register down to 0: "Anim 1,(1,10)(2,10); Let R9=20; A: If R9=0 Jump X; Let R9=R9-1; Pause; Jump A;" |
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#10 | |
Registered User
Join Date: May 2023
Location: italy
Posts: 13
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Quote:
![]() Right now I check the end of the animation from the main loop looking for the last frame in some anims and a dummy frame for some others, but I could switch to standalone AMAL routine thanks to your suggestion. |
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#11 |
Registered User
Join Date: May 2023
Location: italy
Posts: 13
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Months has passed and I'm still working hard on this project which is becoming a bit... ehmmm... huge!
![]() I'm regurarly posting updates on Mastodon which you can visit without any subscription. I'd like to let you know that I'm almost done with the core, recently I've added: - All the special tools/weapons that the hero will find during his adventure - Enemies, they are ruled with an internal scripting language, so every enemy can have it's own script, they can have a physical attack and a ranged attack and can "sense" if the player is near them and react accordingly. - Triggers, they are invisible areas that can: -- Show a message -- Start a dialog -- Spawn an enemy -- Close & Lock a door -- Unlock & Open a door - Background animations, they are used to make the background less boring and static I've spent the last weeks to optimize the code as much as I can and there is still space for further optimization but I'd like to complete the core and then I will start to code the (simple) editors in order to speed up the development. If you are interested here is a short video (hosted on Mastodon) with the latest additions. There are still some glitches caused by enemies under AMAL, but I'll fix them. Since I'm motivated to complete the game, and my main job is a bit weak in the latest months, I'd appreciate some support on Patreon, even with the free or the lowest tier if you can. Since september I've added so many things that it's a bit hard to describe them all, the source is over 310Kb without any resources, I hope that the editor will not explode at some point! ![]() But the best part is that almost all the game is configured with external text files (at release time will be converted in some more load efficient formats) that allow me to easily change the enemy scripts, the rooms, the furnitures and so on... also enemies scripts are text files! I will release the source code when the game will be completed. |
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#12 |
Registered User
Join Date: Oct 2021
Location: England
Posts: 1,318
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very nice, small vid snippet makes it really does look a little Impossible Mission sprinkled with a little Flashback or as you mentioned Project Firestart, possibly also throw in Beneath a Steel Sky, liking it already. never used/use mastodon, but your https://allanon71.itch.io/ is now bookmarked my end
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#13 | |
Registered User
Join Date: May 2023
Location: italy
Posts: 13
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Quote:
![]() Thank you for bookmarking my itch.io page! ![]() |
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#14 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,673
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#15 |
Registered User
Join Date: May 2023
Location: italy
Posts: 13
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#16 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,673
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#17 |
Zone Friend
Join Date: May 2006
Location: France
Posts: 1,891
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Nice
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