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Old Yesterday, 13:16   #41
Karlos
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Originally Posted by viddi View Post
It's very fast and smooth.
I hope someone can fix that you can see cars through walls and other objects.
Is that a general bug or something that happens only on the above processors?
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Old Yesterday, 20:41   #42
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Is that a general bug or something that happens only on the above processors?
It's a general bug or by design to speed things up?
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Old Yesterday, 21:36   #43
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It's a general bug or by design to speed things up?
Could be, but it sounds like a depth ordering bug
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Old Yesterday, 22:08   #44
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Could be, but it sounds like a depth ordering bug
I see! Is this easy to fix?
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Old Yesterday, 22:37   #45
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I see! Is this easy to fix?
Not necessarily, it all depends on how the renderer works. It could be a bug that was too expensive to fix performance wise for the amount of disruption or causes.
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Old Today, 00:00   #46
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Thank you TCD for that post a really nice read so glad that he continued to code. has anyone got in contact with him to see if he will release the code for someone to check if it can be fixed, or if he can the follow on vgp look really good.

Last edited by crobin; Today at 00:05. Reason: updating
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Old Today, 00:16   #47
FOL
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Quote:
Originally Posted by crobin View Post
Thank you TCD for that post a really nice read so glad that he continued to code. has anyone got in contact with him to see if he will release the code for someone to check if it can be fixed, or if he can the follow on vgp look really good.

Unforutunately, he no longer has source. As far as I know.
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