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Old 19 September 2023, 20:01   #1
Allanon
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My little AMOS Project

Hello guys/gals,
I'm a reader of the forum but never posted because lack of time and lazyness but recently I decided to start a couple of project in AMOS Pro and I'm really happy to have taken this decision because I'm having a lot of fun!

Here is a video about my current project, several important things has been already implemented, but trying to remember all the AMAL stuff... well, it's time consuming at least :P

Here is the video's link on my Mastodon profile, I hope you will like it.

I'm also searching informations about AMAL, maybe some of you can halp me, so here is the question:
Is it possible to wait for an animation to end before continuing with the AMAL program?

Just to be clear:
"Anim 1,(1,10)(2,10) ??? Jump X"
When an animation is defined the program flow continues but I'd like to wait the animation to end before continuing, if it is even possible
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Old 20 September 2023, 06:54   #2
TCD
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Welcome to EAB, Allanon I think I've seen that video before... could you link your Mastodon account?
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Old 20 September 2023, 09:01   #3
Allanon
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Quote:
Originally Posted by TCD View Post
Welcome to EAB, Allanon I think I've seen that video before... could you link your Mastodon account?
Thank you!

Here is my Mastodon address:
https://mastodon.uno/@allanon

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Old 20 September 2023, 09:19   #4
TCD
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Thank you Followed. Looking forward to see the progress on the game
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Old 20 September 2023, 10:39   #5
Allanon
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Thank you Followed. Looking forward to see the progress on the game
Thank you! I was already following you :P
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Old 20 September 2023, 10:51   #6
TCD
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It's a small world (especially on Mastodon)
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Old 20 September 2023, 11:36   #7
pixie
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Looks like a nice concept! Congratulations! Love the animation, full of little touches!
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Old 20 September 2023, 12:26   #8
Etze
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I was already following you and really liked your project.
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Old 24 September 2023, 12:15   #9
adrazar
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Quote:
Originally Posted by Allanon View Post
I'm also searching informations about AMAL, maybe some of you can halp me, so here is the question:
Is it possible to wait for an animation to end before continuing with the AMAL program?

Just to be clear:
"Anim 1,(1,10)(2,10) ??? Jump X"
When an animation is defined the program flow continues but I'd like to wait the animation to end before continuing, if it is even possible
There is the Chanan function, which checks whether an animation is running. This may be used together with Amreg to report the status back to the amal program.

Alternatively, put the total duration of the animation in a register, for instance R9. Then create a loop which counts this register down to 0: "Anim 1,(1,10)(2,10); Let R9=20; A: If R9=0 Jump X; Let R9=R9-1; Pause; Jump A;"
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Old 27 September 2023, 11:04   #10
Allanon
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Quote:
Originally Posted by adrazar View Post
There is the Chanan function, which checks whether an animation is running. This may be used together with Amreg to report the status back to the amal program.

Alternatively, put the total duration of the animation in a register, for instance R9. Then create a loop which counts this register down to 0: "Anim 1,(1,10)(2,10); Let R9=20; A: If R9=0 Jump X; Let R9=R9-1; Pause; Jump A;"
Great! Thank you
Right now I check the end of the animation from the main loop looking for the last frame in some anims and a dummy frame for some others, but I could switch to standalone AMAL routine thanks to your suggestion.
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Old Today, 19:08   #11
Allanon
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Months has passed and I'm still working hard on this project which is becoming a bit... ehmmm... huge!

I'm regurarly posting updates on Mastodon which you can visit without any subscription.

I'd like to let you know that I'm almost done with the core, recently I've added:
- All the special tools/weapons that the hero will find during his adventure
- Enemies, they are ruled with an internal scripting language, so every enemy can have it's own script, they can have a physical attack and a ranged attack and can "sense" if the player is near them and react accordingly.
- Triggers, they are invisible areas that can:
-- Show a message
-- Start a dialog
-- Spawn an enemy
-- Close & Lock a door
-- Unlock & Open a door
- Background animations, they are used to make the background less boring and static

I've spent the last weeks to optimize the code as much as I can and there is still space for further optimization but I'd like to complete the core and then I will start to code the (simple) editors in order to speed up the development.

If you are interested here is a short video (hosted on Mastodon) with the latest additions.
There are still some glitches caused by enemies under AMAL, but I'll fix them.

Since I'm motivated to complete the game, and my main job is a bit weak in the latest months, I'd appreciate some support on Patreon, even with the free or the lowest tier if you can.

Since september I've added so many things that it's a bit hard to describe them all, the source is over 310Kb without any resources, I hope that the editor will not explode at some point!

But the best part is that almost all the game is configured with external text files (at release time will be converted in some more load efficient formats) that allow me to easily change the enemy scripts, the rooms, the furnitures and so on... also enemies scripts are text files!

I will release the source code when the game will be completed.
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Old Today, 20:22   #12
DisasterIncarna
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very nice, small vid snippet makes it really does look a little Impossible Mission sprinkled with a little Flashback or as you mentioned Project Firestart, possibly also throw in Beneath a Steel Sky, liking it already. never used/use mastodon, but your https://allanon71.itch.io/ is now bookmarked my end
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