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#1 |
Registered User
Join Date: Jul 2007
Location: Poland
Posts: 442
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Genetic Species - beginning of Day 2
After 15 years I decided to play again Genetic Species. I completed Day 1 but I'm stuck at the beginning of Day 2. There is a checkpoint where I'm asked for ID card. I don't have it so "intruder alert" starts and all doors are sealed. After short shoot'em up all enemies are dead, I switch off plasma barrier and at the end of the corridor there is a sealed door which I can't open.
What should be done here? |
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#2 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,493
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Maybe it is time you write a walkthrough? You got past day 2 15 years ago it seems: https://eab.abime.net/showthread.php?t=42395
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#3 |
Registered User
Join Date: Jul 2007
Location: Poland
Posts: 442
|
Yes but after 15 years I can't remember what was the "secret".
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#4 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,493
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Maybe somebody has made a walkthrough that they haven't shared yet. You'd think that there would be one online, but I couldn't find one.
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#5 |
Registered User
Join Date: Jul 2007
Location: Poland
Posts: 442
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Paper magazines printed many good solutions. Genetic Species was released in 1998, so not many magazines were active but maybe somobody remembers GS solution in Amiga Format or CU Amiga.
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#6 |
Registered User
Join Date: Jul 2007
Location: Poland
Posts: 442
|
OK, here is a "secret".
Right after the level starts, go north and when you reach the wall, turn west, take a step and turn south. You will see the entrance to a small room with a key. This key opens a locked (sealed) door. I am attaching a screenshot of the room's location. |
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