Yesterday, 12:44 | #61 | |
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Location: lilura1.blogspot.com
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Quote:
I have no problems with 8 bit Speccy and its games-catalogue. But 16-bit "Speccy" I have a problem with (the ST) because it didn't break rock-hard ground like the Speccy did (with the exception of MIDI Maze). But one game ain't enough. You need a ton of good games to create genre pedigree and a unique platform. For gaming, I can't think of a worse Western micro than the ST -- not one that sold like the ST did, at any rate. ST was lowest of the low. |
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Yesterday, 13:01 | #62 |
HOL/FTP busy bee
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Yesterday, 13:07 | #63 |
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Location: lilura1.blogspot.com
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Yesterday, 13:35 | #64 | |
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Location: lilura1.blogspot.com
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Here are a few "tribute" infographics that I made for the Speccy in 2024:
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Yesterday, 19:33 | #65 | |
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As for the ST not having other ground-breaking games, I'd add Dungeon Master, Carrier Command and Starglider. Populous if we also count joint ST/Amiga developments released simultaneously. And which PCs are you comparing the ST to for 3D games? In 1987 you could get an ST for £300, an EGA monitor alone cost more than that. For that plus a full 8086 PC with EGA, beeper sound and a single 360k floppy drive you're talking over £1000 - you'd never buy a system like that purely for games, even 'serious' games. To beat an ST for 3D you'd need at least a 286 with VGA and Ad-Lib sound, when did that become affordable? Amiga beats ST, unquestionably, but ST beats even expensive PCs of its era for 'serious' games, at least until 1989 or so (once you could buy a PC that was fast enough for Wing Commander without needing upgrading, I guess). Last edited by Megalomaniac; Yesterday at 19:44. |
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Yesterday, 19:52 | #66 |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
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I got my Amiga in the summer holiday of 1990 and upto July I would have been buying and using Spectrum Sinclair +3
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Yesterday, 20:54 | #67 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,783
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I stopped as soon as 9-bit games appeared...
The Amiga was special, the only 16-bit machine that could handle 17-bit Software I'll get my coat. Last edited by Karlos; Yesterday at 21:07. |
Today, 03:50 | #68 |
Retro Gamer
Join Date: Jan 2005
Location: Underworld
Age: 51
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If anyone interested, you can still play 8bit in retro gaming league, currently we are playing Green Beret for Spectrum.
https://www.tapatalk.com/groups/retr...rum-t1630.html |
Today, 04:34 | #69 | ||
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Location: lilura1.blogspot.com
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Again, to repeat myself, Starglider of 1986 was wireframe. I'd rather play Elite of 1984 on the BBC Micro.
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For the last couple of pages, we've been talking 1987. IBM PC stamped its 3D authority via Jet 2.0 of 1987, which featured a 608x345 render-field in EGA 640x350. Quote:
You say that shoot 'em ups are just one genre. But shoot 'em ups are THE genre ON MICROS from 1976 to the advent of id Software FPS, improving on IBM PC and Amiga up to the advent of Quake. The game-catalogues speak for themselves. The Refinement. The pedigree. The aptitude of the coders, graphicians and composers. And actually, I seem to recall now, weren't you the guy that posted a troll topic about the C64 basically "sucking" a few months ago? You were saying things like the C64 was for shallow action-gamers; that the C64 didn't exploit non-action genre? Seems like cope. C64 blasted the asses of rival Western micros in arcade-action up to 1987, so it must have neglected other genre and ruined the industry... And yet, the C64 pioneered the modern flight sim via Gunship and Project Stealth Fighter; originated the SCUMM-engine adventure games via Maniac Mansion and Zac Mckraken; was the first to host Sid Meir's Pirates and SimCity; hosted a Flashback-esque game back in 1984 etc. Last edited by Lilura; Today at 05:21. |
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