27 July 2024, 09:40 | #5501 | |
HOL/FTP busy bee
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27 July 2024, 11:48 | #5502 |
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27 July 2024, 16:47 | #5503 | |
Rumpig
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Hmmmmm....... I read that and I picture Hammer and Abbott sitting in a basement somewhere together planning their next weeks worth of inane bantering to perpetuate this abomination of a thread. |
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28 July 2024, 18:29 | #5504 |
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28 July 2024, 18:39 | #5505 | |
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Oh, hows that? For sure they could have success - you simply can't loose money on this...
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An those quotes are indeed very promising as inspiration for dialogue(s) in Commodore FAO industry... |
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29 July 2024, 02:30 | #5506 |
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29 July 2024, 04:33 | #5507 | |
AKA Mr. Rhythm Master/AIS
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Location: London, UK
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Come 1981, the demand for BASIC was tailing off as the technology advanced and reading between the lines their effort to purchase QDOS and have IBM use it in their upcoming PC platform (assisted by both of BillG's parents working as product lawyers for IBM and IBM's senior management not taking the PC project seriously) was a "Hail-Mary" pass to keep the company going while they figured out how to adapt to the changing market. When IBM sued Compaq for reverse-engineering the BIOS and selling a PC compatible machine - and lost - it must have been like every Christmas coming at once for MS. |
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29 July 2024, 07:28 | #5508 |
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29 July 2024, 07:40 | #5509 |
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29 July 2024, 15:36 | #5510 | |
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It still has a reputation as the worst BASIC ever, but it only just pipped AmigaBASIC to that award. |
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29 July 2024, 16:35 | #5511 |
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29 July 2024, 23:01 | #5512 |
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01 August 2024, 03:58 | #5513 | ||||||||||
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Mobile games like Genshin Impact have gambling aspects with the loot boxes with a maximum chance attempt for guaranteed results. A gamer can easily blow $1000 on Genshin Impact or any miHoYo game's "five start" items. Self-control is important for gotchas games. My cited Genshin Impact's revenues are only for the mobile market which doesn't include the desktop variant of Genshin Impact on PC. Games like Genshin Impact run on application platforms. "Casino machines" are useless for application platforms. ---------------------- Quote:
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https://www.semianalysis.com/p/arm-a...est-to-extract Quote:
Current smartphones have gained PDA functions and have separated from the embedded processors market. As for Google, https://www.dechert.com/knowledge/on...lay-store.html Quote:
Hint: Why NVIDIA was restricted from purchasing ARM Limited from SBG (SoftBank Group)? Quote:
https://www.semianalysis.com/p/arm-a...est-to-extract Quote:
Your embedded market was weak consideration for end user's applications' backward compatibility. uClinux is for MMU-less processors (e.g. microcontrollers) and Android needs MMU since it runs on memory-protected Linux, hence valid application processors are required. Quote:
Prove the "Sinclair QL, Atari ST, Amiga, Genesis/Megadrive, x68000" collective has SNES's 49.10 million installed base! Sinclair QL = 150,000, Atari ST = 2 million, Amiga = 4.85 to 7 million, Genesis/Megadrive = 30.75 million, x68000 = several hundred thousand units https://gamesx.com/wiki/doku.php?id=x68000:x68000 vs SNES = 49.10 million. Against SNES, you need more than just "Atari ST, Amiga, Genesis/Megadrive, x68000" before you can call it even. Better include the Mac 68K platform with "Atari ST, Amiga, Genesis/Megadrive, x68000". I'm game for another DataQuest report on worldwide CPU sales. 68000 didn't have a game platform dominance when SNES could single-handedly beat them all. Unfortunately, your statistics are incorrect. Quote:
Nintendo has enough resources to create exclusive 1st party "killer app" games for their new platforms and you can't say the same for Commodore or Jack Tramiel's Atari. Nintendo's original Gameboy is powered by DMG-CPU (Sharp SM83) which is a variant of the Intel 8080, the Zilog Z80 hybrids with extra bit manipulation instructions. Following the Gameboy Color, the Game Boy Advance displaced Z80 hybrid CPUs with ARM7TDMI. Game Boy Advance includes both Sharp SM83 4 / 8 MHz and ARM7TDMI 16.78 MHz CPUs. Nintendo DS has 67 MHz ARM946E-S and 33 MHz ARM7TDMI CPUs. Game Boy Advance is backward compatible with the Gameboy Color and the original Gameboy. Nintendo DS is not backward compatible with Sharp SM83 Gameboy games. Game Boy Advance served as the transition platform between Sharp SM83 and ARM. The Switch wasn't Nintendo's 1st ARM-based handheld games console. Your "Only hand helds went ARM for low power" narrative hides Nintendo's Sharp SM83 (Z80 hybrid) Gameboy handhelds. 68000-based DragonBall VZ wasn't the only CISC victim of ARM! Xbox Series X/Xbox Series S has backward compatibility with Xbox One and Xbox 360. When compared to Nintendo, Sega has weaker 1st party games IP. A digital TV setup box runs a prebaked compressed video stream and any digital TV setup box that follows a compressed video standard can play the video. I have Chromecast with Google TV (4K) which includes AndroidOS. Amlogic S905X3's 1.8GHz quad-core ARM Cortex-A55/Mali-G31MP2 based SoC for Chromecast with Google TV (4K). Amlogic S850X2's quad-core ARM Cortex-35 CPU cores/Mali-G31MP2 GPU based SoC for Chromecast with Google TV (HD). With embedded devices, there's very little consideration for backward compatibility with the end user's applications which is different from the current generation of "application smartphones". You can dump the CPU family at will if backward compatibility with the end user's applications is not a priority or have a cutting-edge fast CPU translator IP or have the resources to replace 1st party "killer app" software for the new platform. It's harder to replace an ARM-based iOS smartphone when the end-user has invested in ARM-based iOS application software. Can you distinguish between some no-name digital TV setup boxes and ARM-based iOS platforms? I threw away my iPad Air-mini since I didn't invest in iOS's application software. There's a difference between "application processors" and "application platforms" vs "embedded processors" and "embedded platforms". Last edited by hammer; 03 August 2024 at 01:50. |
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01 August 2024, 04:01 | #5514 |
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